Underrail Forum

Underrail => Bugs => Topic started by: sthalik on July 25, 2021, 07:20:32 pm

Title: door start combat exploit
Post by: sthalik on July 25, 2021, 07:20:32 pm
When the player character opens a door with enemies immediately visible, combat starts immediately with rolling initiative. The player can start combat prior to opening the door, but that wastes 25 AP on opening the door. But there's a way to open the door and force-start combat with full 50 AP.

- start combat
- open door
- move alongside the wall to break vision
- end combat (no aggro!)
- wait for start combat cooldown to expire
- start combat
- move back to the doorway

Ideally the enemies would aggro when opening the door, even if vision is broken immediately.

Title: Re: door start combat exploit
Post by: Styg on September 02, 2021, 09:04:40 pm
Ideally the enemies would aggro when opening the door, even if vision is broken immediately.
They should. Where are you pulling this off for example?
Title: Re: door start combat exploit
Post by: Anka on September 02, 2021, 09:27:02 pm
Very easy to test on vilmers house, from my experience
Title: Re: door start combat exploit
Post by: ItsChon on September 03, 2021, 08:28:52 am
Can confirm this has been a bug for a while now, I just never reported. Can be recreated at countless spots throughout the game.
Title: Re: door start combat exploit
Post by: Mocade on October 09, 2021, 04:43:44 pm
I thought it is a well planned feature that prevents cheap approach to the fights.
Anyway I always open door in stealth mode and wait 2-3 seconds.