Underrail Forum

Underrail => Development Log => Topic started by: Styg on March 03, 2014, 10:07:54 am

Title: Dev Log #29: Foundry
Post by: Styg on March 03, 2014, 10:07:54 am
Hey guys. We're still working on the new update and it will be a while longer because some of the new areas require quite a bit of graphical work. Here's a little sneak peek at the new major urban area - the Foundry:

(http://www.underrail.com/images/DevLog/Areas/fo1.jpg)

(http://www.underrail.com/images/DevLog/Areas/fo2.jpg)

(http://www.underrail.com/images/DevLog/Areas/fo3.jpg)

In addition to that we're also adding a new minor quest hub in the cave areas south of SGS and couple more quests in SGS and Rail Crossing. Also, we reworked the order in which you receive the early game quests to avoid sending people to GMS too early and added some early game oddities.

* * * * *

In other news:

Title: Re: Dev Log #29: Foundry
Post by: HSAR on March 03, 2014, 11:14:42 am
Really like the industrial feel of the Foundry area - the Underrail art style fits very well. Balancing changes are well received too.

Regarding the Last Stand ability, I feel that for more of "last stand" feel it should be more based on offensive rather than defensive abilities. For example, take no damage once at 1HP for two turns, but you will die unless you kill an enemy in that time.

It would add some additional urgency to the situation, while still offering a of death-defying desperate final chance.
Title: Re: Dev Log #29: Foundry
Post by: Barrelsoup Chef on March 03, 2014, 12:37:01 pm
Looking gooood!
Title: Re: Dev Log #29: Foundry
Post by: Eliasfrost on March 03, 2014, 12:38:09 pm
Very atmospheric :)
Title: Re: Dev Log #29: Foundry
Post by: Elhazzared on March 03, 2014, 02:53:06 pm
Very interesting changes and aditions. Also cool looking area.
Title: Re: Dev Log #29: Foundry
Post by: Sakuragi on March 03, 2014, 05:17:50 pm
Very cool changes. Too bad i wont be able to play underrail for quite a long time. I do no think that the computer i have now can handle the specs.
Title: Re: Dev Log #29: Foundry
Post by: Elhazzared on March 03, 2014, 06:01:55 pm
Erm... you do are aware that this game should be able to run on a potato right?
Title: Re: Dev Log #29: Foundry
Post by: DMonin on March 03, 2014, 08:05:28 pm
 :o
Can't wait update!

Is this Core city?
Title: Re: Dev Log #29: Foundry
Post by: Styg on March 03, 2014, 08:07:18 pm
Very cool changes. Too bad i wont be able to play underrail for quite a long time. I do no think that the computer i have now can handle the specs.

I remember someone posting that they managed to get it to run on low res on a very weak laptop, but I can't find the thread right now.

Anyway, if you're not sure if you can run it, you can try downloading the free demo from Desura (http://www.desura.com/games/underrail (http://www.desura.com/games/underrail)) and see how it goes.
Title: Re: Dev Log #29: Foundry
Post by: Mac Orion on March 03, 2014, 08:57:54 pm
Is this Core city?

No, it's another city, core city needs to wait for a while. (but it will be epic :D)
Title: Re: Dev Log #29: Foundry
Post by: Elhazzared on March 03, 2014, 10:11:12 pm
You know what would be awesome too? A city that had been overrun by burrowers (or some other incredibly nasty and dangerous monsters of appropriate level).
Title: Re: Dev Log #29: Foundry
Post by: UnLimiTeD on March 04, 2014, 07:04:08 pm
Well, with the right perks and stats you can probably fire them ten times a round ;)
Title: Re: Dev Log #29: Foundry
Post by: Styg on March 04, 2014, 07:29:02 pm
Well, with the right perks and stats you can probably fire them ten times a round ;)

Indeed. I thought they're pretty good as it is. :/ Haven't tried to actually play with them specifically though.
Title: Re: Dev Log #29: Foundry
Post by: Zephyros on March 08, 2014, 04:17:05 am
Looks great as usual, guys.
Title: Re: Dev Log #29: Foundry
Post by: Fenix on March 13, 2014, 03:59:52 pm
Russian community keeps track of all changes.  ;D
Title: Re: Dev Log #29: Foundry
Post by: Styg on March 14, 2014, 08:35:35 am
Russian community keeps track of all changes.  ;D

I've noticed. :)
Title: Re: Dev Log #29: Foundry
Post by: DMonin on March 15, 2014, 03:29:11 pm
Russian community keeps track of all changes.  ;D
Where i can find russian community?
Title: Re: Dev Log #29: Foundry
Post by: Styg on March 17, 2014, 07:20:55 am
Russian community keeps track of all changes.  ;D
Where i can find russian community?

Dev logs are usually reported on core-rpg.ru (http://core-rpg.ru).
Title: Re: Dev Log #29: Foundry
Post by: DMonin on March 17, 2014, 01:45:11 pm
Thanks!
Title: Re: Dev Log #29: Foundry
Post by: Fenix on March 17, 2014, 04:04:51 pm
Where i can find russian community?

Well, I feed on the site riotpixels.com, and its forum.

Dev logs are usually reported on core-rpg.ru (http://core-rpg.ru).

But this is site, specialized on RPG, so it even better.
Title: Re: Dev Log #29: Foundry
Post by: Sakuragi on March 31, 2014, 06:24:45 pm
Very cool changes. Too bad i wont be able to play underrail for quite a long time. I do no think that the computer i have now can handle the specs.

I remember someone posting that they managed to get it to run on low res on a very weak laptop, but I can't find the thread right now.

Anyway, if you're not sure if you can run it, you can try downloading the free demo from Desura (http://www.desura.com/games/underrail (http://www.desura.com/games/underrail)) and see how it goes.

Seems like ill be able to play. But ill wait for the next update or second one since i always create the same type of character again and again.
Title: Re: Dev Log #29: Foundry
Post by: DMonin on April 02, 2014, 07:13:38 pm
Hello! When will be update?  :P
Thanks!
Title: Re: Dev Log #29: Foundry
Post by: Styg on April 04, 2014, 02:18:17 pm
Hello! When will be update?  :P
Thanks!

Soonish. ;)
Title: Re: Dev Log #29: Foundry
Post by: DMonin on April 04, 2014, 03:31:19 pm
Okay!  :D
Title: Re: Dev Log #29: Foundry
Post by: Falloutisgod on April 11, 2014, 01:32:37 pm
Looking forward to the new update...

Hope it's a big one (content wise)!  :P