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Messages - gaspersb

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Suggestions / Re: Melee Weapons, and Dexterity Bonuses
« on: September 26, 2013, 09:05:14 pm »
What's expensive about adding new weapons is their graphical representation on the character. The reason why is because it uses prerendered graphics where it has a spritesheet for each armor-weapon-animation combo. Retrofitting new weapons with old models will take hours off the 3D modeller's time (time I need for other things) and will inflate the size of graphical assets a lot (character model graphics are like 90%+ of the game's size).

I get that. You could consider adding new guns that have the conceit of using the same frame or very similar looking frames to existing guns. There are for instance, AK Shotguns. Which might be something that you would see in this game because I can see the various people in this setting reusing as much as they could in terms of guns and weapon designs. Why reinvent the wheel when you can just re chamber old guns or stick a slightly different barrel or action on an existing frame?

For me of course, it's mostly a question of more depth and choices in the game, and it just seems to me that some people in this setting would naturally consider shotguns a good choice for the situations they find themselves in. Finding a way to include them without having to spend a lot of money to model it is just a way to make that happen.

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