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Messages - Waterpls

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Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: September 21, 2019, 08:55:25 pm »
The Beast is really hard for that build on Dominating. I managed to kill it only with lvl 20, q141 anatomic pneumatic cyclone, 50+ different traps on the battlefield, gas grenades and shock / acid bolts.

Evasion is somewhat useful, but not too much. If you max it you maybe have 30-40% chance to evade a shot from great distance with darkness.

I am not raising Throwing, 25 is enough to land your molotov / magnesium / lightstick.

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Suggestions / Re: UI: Doors & Exit Zones labeling / highlighting / outlining
« on: September 09, 2019, 11:25:48 pm »
bump

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Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: August 31, 2019, 12:04:59 am »
You can buy molotovs from biologist in SGS and doctor in junkyard. Also you can use flares - they are silent, unlike molotovs. And it's better to save magnesium and napalm C for bolts
Why? Grenades have better AoE, do more damage (mostly over time, but i am abusing bear traps anyway). I believe its totally worth ~10 skill points.

Also, what is your tactic against robots? I was forced to just ignore them in GMS, because i cant kill them even in 1vs1.

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Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: August 30, 2019, 03:01:57 pm »
You need tailoring 10 for incendiary grenades.
So far build feels comfortable for Dominating, but i am only finished with GMS.

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Suggestions / UI: Doors & Exit Zones labeling / highlighting / outlining
« on: August 15, 2019, 09:51:02 pm »
Hello.

It would be really nice to have labels and / or contrast contour for doors and exit zones when you press Tab. Its already implemented for objects (like barrel or mindshroom) and PC / NPCs, so its should not be too time consuming or hard to add.

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