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Topics - TheAverageGortsby

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Suggestions / Shadowrun Returns-style healing?
« on: February 26, 2017, 04:04:38 pm »
I get that too much healing takes away from the resource management metagame.  But with the 50% base health reduction psi characters will be looking at in veteran levels, even small hits will pull them out of the regen range.  Moderate ones will take them out of bandaging range as well.  Maybe a dedicated psi character could be able to have roughly the same med reliance of a 10+ Con battering ram?

A stitch in time:  heals x% of the damage taken in the last hit (up to 75% perhaps?).  long cooldown.

Any big hit would still be brought back into bandaging range, and small hits might still come back to regen range, as long as the combat was handled well and not may hits were taken.  Because high armor, high Con builds will tend to take less damage per hit, this sort of ability would scale favorably toward flimsier characters, which don't get to benefit often from regen.

I know there's a sort of healing ability in the upcoming psi school, but it looks more like it's designed for abuse w/r/t Implosion echoes or morphine chains or some such.   A pure heal that can only undo part of the last damage taken wouldn't remove the need for healing consumables, and would still be only situationally useful (burst fire hit you?  Too bad.)

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