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Topics - Fufuneraire

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Builds / Riot strongarm warlock
« on: May 04, 2020, 01:18:42 pm »
Did normal with this (I'm not looking at performances, just to do the game and the story). I didn't find some spells (electrokinetic imprint and exothermic aura), but it worked all long.
I took some punch skills, because sometimes you're running low on psi (until you have 150, some psi armor and thermodynamicity). And punching things is good. Let me punch stuff if I want to :v

http://underrail.info.tm/build/?HggDBAoDCggAAADCoAAAAAAAAABwexhWcADCoMKgAHjCoD8rCCQ_FC4qZEhXYz1EUMKCworCssKcwq5x4p2gBeKfmAPiorUC4qWyBd-_

Played it with psi/supersteel/kevlar riot armor, spiked gloves and boots (until I craft sea serpent spring boots and something better than "the claw" in endgame), omnipsi muffled psiband with cryokinetics upgrade and some hand-crafted hi-freq shield emitter with 600 shield.

Forget about "tranquility" in most fights : you won't play first. I took it for MOAR psi points. But sometime you'll initiate the fight, and will be MOAR stronger than usual :D
And "nimble" is for 15% armor penalty. It can make a difference. Especially if you craft some psi-crab shield (less cool than psi-beetle, but can block more dmg).

Feats are listed in order I found them.

Flaws :
- Big nagas are sport. Real sport :P
- Low movement.
- Punch are expensive in AP, but does kill alot of trash mobs.
- Can do nothing against dopplegangers, except yell and run.
- Explosives and bolts can sometimes hurt.
- Forget about locked things. Don't need anyway :v
- Long playthrought :P

Perks :
- Firework map cleaning.
- Kill everything close or far, organic or robotic.
- Lot of social skills.
- Specialized riot shield is gamebreaker against melee combat, especially "flurry" perk (enemy losts his turn if you parry one hit).
- Tanky.
- A "thick skull" build ! Awesome ! \o/
- Big backpack ! :D

[EDIT] And this is a noob-build, so I surely didn't "optimized" it.

2
General / [SPOILERS] My first run, hot thoughts about decisions making
« on: April 29, 2020, 07:30:09 pm »
This is hot reaction, just after closing the game. I wanted to use my actual state of mind, cause it's funnier :D

After 163 hours, I've finally *almost* finished the game (and Expedition).
It was great. It was hard. I loved it. What I wish to discuss here may be critical, but keep in mind that I recommend this game warmly.
(and also keep in mind that my english sucks, so I'll try to make myself understandable :P )

All in Underrail is matter of choices : which faction you support, what action you do... It's a RPG, with lots of things to do. I won't learn anything to whoever is reading this, but hey : hot reaction, I said :D
For my first run, I decided to support Tchort. Because beside this detestable religious aspect, Tchort's cult is evolution, science (hey, it's a scientists-blob !) and go-forward. Maybe it was the best choice to conquer surface, because mutation is good (tentacles, chaos, flesh... Don't judge me :D ). And maybe, later, create another character more conventional. Anyway, that was my avatar's choice.

But the scenario pushed me SO HARD in *not* helping the cult, that I gave up and gave back the cube to the Faceless. Maybe I'n weak, finally.

Anyway, whatever you do, you empty the deep caverns :/ All NPC disappeared. Even the prisonners that Faceless-bighead said to me "we can release them after youy work done". Like "you finished the scene, all appearings went home, pass by my office to get your fee and get out".
And no answers. "We won't answer". [later, give the cube] "You had time to ask, no we won't answer anymore"... Get your ass cooked, Facelesses ?
Same with that cryptic bloody Six : "- Go kill Tanner" "- But for what ?" "- You don't need to know" "- So go smeg yourself, for example ?"

So I stopped here, let my mind cooling before finish all of this.

My point is : did the end was rushed ? What are my character's motivations if I have no one ? If Six can crush your mind despites some stun immunities, why he didn't help facing Tchort, that bloody cryptic contemptible coward ? What the point with Tanner, damnit ? I like SGS, my adventure started at SGS, everyone was kind to me, I kept my room here 'cause it's home for me, Tanner is nice with me.
GIVE ME A REASON TO FOLLOW YOUR ORDERS, YOU WEIRD ALIEN ! Nothing says to me you're the nice guy here !

I think at this point, it's a reasonable choice to *not* do his quest. But also not finish the game ? I want to see some ending :P

So. Maybe I'll get answers later, maybe I overreacted, maybe I'm just annoying (yeah, this point is already recognized :D ). But the emotional lift between 160+ hours of great game and the deflating souffl

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