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Development Log / Re: Dev Log #26: Alternative Experience System
« on: January 13, 2014, 06:00:58 am »
Sounds good but gotta play it first to have a feel about this new type of leveling system.
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That looks nifty. Just nifty.
But I did a Fist character last time I played, so I think I'll try the PSI-Headbands announced a few updates back.
Yes, I haven't been playing for that long. Can you see the withdrawal symptoms?
Regarding your comment on acid resistance and boots - it is not relevant from what piece of armor you get resistances in regards to what part of the body you incur damage.
Spikes/blades should apply on special attacks as well as on regular attacks, so I'll fix that.
They are indeed a separate hit which I think is fine otherwise they might become more-less mandatory for every character. What are your thoughts on this?
I'm thinking spikes/blades on boots should be stronger than the armor ones because of their limited use (unarmed only). You're saying this is not the case right now from pure damage amount perspective?
Heavy punch is only the first step in making unarmed viable. There's still special gauntlets to come.
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?
I haven't decided yet. Currently it's capped at 20, but I'll probably increase that at some point.