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Messages - Threeeightnine

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16
General / Re: Cats in Camp Hathor...
« on: August 10, 2019, 05:41:28 pm »
I find the cats hilarious, especially if the speed is at maximum. It sounds horrible but I can't stop laughing.

17
I have been wondering if the classic ar tin can build can be altered so that shotguns can be as a secondary weapon? I was thinking I could use ar's for range and shotguns for up close. What perks are essential for shotguns?

18
General / Re: (Spoilers) Expedition Camp protection
« on: August 07, 2019, 09:23:06 pm »
Something I wish had occurred  to me right away: cover the beach with bear traps and mines. Ladleman sells 15 bear traps every time he restocked. That drastically improves the fights.

19
Builds / Re: What build should I try next?
« on: August 05, 2019, 04:41:35 pm »
That...sounds awesome. I may do just that. Thank you, HulkOfSaurus.

20
Builds / Re: What build should I try next?
« on: August 04, 2019, 10:08:59 pm »
Also I want to say thank you for posting your psi build, Gortsby. Its the one I'm playing now and its awesome.
Glad to hear it was useful =)

Regarding your concern about robots and high physical DR/DT enemies, I'll say that crossbows are going to be fine.  You've got special bolts for when you know that pure physical damage isn't optimal; you're going to have EMP grenades which, if you get enough Electronics to make MkIII versions, will basically take care of robots for you; you'll have traps.  And of course you'll have the delightful alpha strikes from ideal positioning that stealth can give.  Once you learn to manage engagement range I think you'll find crossbow is plenty strong to get you through the game.  Though, as I mentioned before, everything else is at least a small step down if you're used to full psi.

Yeah, I'm repeatedly blown away by how no matter what situation you find yourself in, psi has an answer for you. I will miss that, but if giving that up means I get to snipe enemies one by one from the shadows, or play as the Metro 2033 equivalent of Kenshiro, it will be worth it.

21
Builds / Re: What build should I try next?
« on: August 04, 2019, 09:21:39 pm »
So I have been playing with a full psi character. I have completed expedition and I think I am nearing the end of the main campaign, and I have been thinking about what kind of character I want to play next. The problem is, there's so many I want to try and since it takes a while for some builds to take shape, I don't want to invest a lot of time and energy into a build that might not be the best fit for someone who is still learning.

I'm torn between:
An AR/Shotgun tin can build
A stealth trap/crossbow character
An unarmed character
Or a melee user with swords or spears

Which one should I try next?

If it's something you're willing to try you could look into the Jack of all Trades build. I changed it slightly from what's posted - the build is quite strong but it paces the game in a different way. It is viable for DOMINATING.

While I think your build is interesting, I don't want to try and do everything as one character. It's more fun for me to say "here's what this character can do, here is what they can't do." and then play accordingly.

22
Builds / Re: What build should I try next?
« on: August 04, 2019, 07:57:59 pm »
Also I want to say thank you for posting your psi build, Gortsby. Its the one I'm playing now and its awesome.

23
Builds / Re: What build should I try next?
« on: August 04, 2019, 07:53:44 pm »
Tin can AR is probably the simplest build to run, and it's also one of the more powerful.  That said, anything is going to be a step down from full psi.  If you want a gentle introduction to non-psi gameplay mechanics, that'll do, though the cost of ammo may surprise you if you play on DOMINATING.

If you just want to try something completely different, then go melee.  Gloves, swords, spears, sledge - whatever, they're all good.  But they require a very different approach to combat than psi or guns, so you'll get to learn several new tactics.

I can't narrow it down for you because i have no idea what you want to play.

I have tried tin can builds before but they were my very first attempts at the game and thus not very good. Plus expedition just came out so I dropped my AR character. I doubt I will be ready for dominating anythime soon.

I really want to play a stealthy character and I have never done anything with crossbows before so I'm leaning towards that, but I'm worried about what will happen when I run into robots and other armored targets as they were hard enough with my psi character.

Swords and spears look cool, but since they have to get into melee range without heavy armor, I don't know if they might be really frustrating to play when fighting large groups of enemies.

I hear unarmed  is really strong in this game and I've never played an unarmed character in a RPG before, but again I don't know what my options are for fighting multiple enemies at once so I fear the character would just implode in a group fight. Also why are gloves melee instead of unarmed?  That seems weird.

24
Builds / What build should I try next?
« on: August 04, 2019, 06:25:54 pm »
So I have been playing with a full psi character. I have completed expedition and I think I am nearing the end of the main campaign, and I have been thinking about what kind of character I want to play next. The problem is, there's so many I want to try and since it takes a while for some builds to take shape, I don't want to invest a lot of time and energy into a build that might not be the best fit for someone who is still learning.

I'm torn between:
An AR/Shotgun tin can build
A stealth trap/crossbow character
An unarmed character
Or a melee user with swords or spears

Which one should I try next?

25
General / Re: Struggling on expedition beach defense 2 (spoilers?)
« on: August 01, 2019, 05:05:30 am »
Unfortunately I've already lost her, but if I don't absolutely have to have her I'd rather not restart expedition from the beginning. So there are more beach attacks?

26
General / Struggling on expedition beach defense 2 (spoilers?)
« on: July 31, 2019, 08:07:27 pm »
I am getting repeatedly killed on the second "defend the beach" mission. I didn't have high enough mechanics or technology for the statue and I didn't talk to the ferryman about mines. I was hoping  someone could answer some questions of mine?

Will I have to defend the beach any more times after this?
Does it matter if I lose Yahota or the auto turret?
What can I do to maximize my survival chance as a pure psi character?

I am thankful for any advice you can give.

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