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General / Re: Cats in Camp Hathor...
« on: August 10, 2019, 05:41:28 pm »
I find the cats hilarious, especially if the speed is at maximum. It sounds horrible but I can't stop laughing.
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Also I want to say thank you for posting your psi build, Gortsby. Its the one I'm playing now and its awesome.Glad to hear it was useful =)
Regarding your concern about robots and high physical DR/DT enemies, I'll say that crossbows are going to be fine. You've got special bolts for when you know that pure physical damage isn't optimal; you're going to have EMP grenades which, if you get enough Electronics to make MkIII versions, will basically take care of robots for you; you'll have traps. And of course you'll have the delightful alpha strikes from ideal positioning that stealth can give. Once you learn to manage engagement range I think you'll find crossbow is plenty strong to get you through the game. Though, as I mentioned before, everything else is at least a small step down if you're used to full psi.
So I have been playing with a full psi character. I have completed expedition and I think I am nearing the end of the main campaign, and I have been thinking about what kind of character I want to play next. The problem is, there's so many I want to try and since it takes a while for some builds to take shape, I don't want to invest a lot of time and energy into a build that might not be the best fit for someone who is still learning.
I'm torn between:
An AR/Shotgun tin can build
A stealth trap/crossbow character
An unarmed character
Or a melee user with swords or spears
Which one should I try next?
If it's something you're willing to try you could look into the Jack of all Trades build. I changed it slightly from what's posted - the build is quite strong but it paces the game in a different way. It is viable for DOMINATING.
Tin can AR is probably the simplest build to run, and it's also one of the more powerful. That said, anything is going to be a step down from full psi. If you want a gentle introduction to non-psi gameplay mechanics, that'll do, though the cost of ammo may surprise you if you play on DOMINATING.
If you just want to try something completely different, then go melee. Gloves, swords, spears, sledge - whatever, they're all good. But they require a very different approach to combat than psi or guns, so you'll get to learn several new tactics.
I can't narrow it down for you because i have no idea what you want to play.