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Messages - Kiruha

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16
This build like a hidden gem - the strongest glass cannon build what I have ever played!

I slighltly altered stas and feats (decided to go with 8 int and 3 con,  take 7 base int if you want Philosophy 3). Decided to side with JKK - Hypno Googles + Tactical Jacket give you +45 persuasin, you can have 110 effective persuasion (will 18) with just 12 hard points in it! Persuasion is a gimmick, but with 18 will why not take advantage of it! Also initiative bonus from jacket was useful in Arena fights.

Also took Locus of Control (75 Though Control - Just for that feat) - it saved me some times.

You can get Plasma Beam Mentor and Cyclop googles from Constantine (Effective Mercantile 95 for mentors in stock), right from level 16.

Also leveled up traps a bit - it helped in the begiining of the game, also emp mines mk III helped me to deal with some difficult fights with robots, especially Nagas. Nice to detect all traps without motion tracking googles too.

Never really used Empowered Metathermics, because most difficult  fights were prolonged, not cool to burn all your psi points for 1 turn. Maybe other veteran feat (Mantra) will be more useful.

17
Builds / Re: How do I improve a pistol build for Normal Classic XP
« on: June 10, 2022, 12:12:43 pm »
You can check this build

https://stygiansoftware.com/forums/index.php?topic=7737.0

Fantastic pistol build, you can change some feats for your playstale of course. (Ambush + telekinetic proxy cool combo for example)

18
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« on: September 24, 2021, 09:24:42 am »
This build is fantastic and I really like it!

I moved to this build from laser pistols build (because Critical Power was nerfed and energy damage vs some type of enemies (Nagas)  is meh).

I was dissapointed by Fatal Throw and Interloper (Interloper IMHO is kinda useless and Fatal Throw was not reliable for me). I decided to drop them and took Grenadier and Three Pointer instead. Silenced Rapid 5mm Neo-Luger pistol is a fantastic secondary weapons in some situations, I recommend to craft it too.

Also I decided to use Infused Pig Striders (-90 to stealth, + speed, +30 carry weight, ) instead of ninja Tabi Boots, so I need to max out stealth to overcome this (not a problem, because of 7 AGI + Black Padded Infused Rathound Armor we will have high stealth anyway).

Why I think that this build is soo good and versalite? Let's see:
We have 7 AGI (We can use cave hopper armor, boots and hopper stake to temporary boost it to 10, or even more if we use All In. We can pass AGI checks, we can use infused pig striders and still be stealthy.
We have 14 dex, so we have high lockpicking and other DEX based skills
We will have 11 PER to spot all secrets
We have 7 intelligence, we can craft with no problems, we have high bonus to mercantile too.

About Min Maxing and Metagaming - If you want, you can use hypercerebrix + All In (to get +5 INT) + Craft Benches, and you can save up some points for crafting skills. I recommend these numbers (hard points, not the effective skill level! For 160 quality components):

Mechanics - 74 (Hypercerebrix + All In + Craft Benches to craft striders and pistols)
Electronics - 87 (Hypercerebrix + All In + Craft Benches to craft Dual Low Efficient energy shield emitter, cloaking device and seeker googles. Hypercerebrix + Craft Benches will be enought to craft MK3 plasma grenades and mines.
Chemistry - 66 (Hypercerebrix + Craft Benches to get 112 effective skill for MKV Greandes)
Biology - 43 (To craft Hypercerebrix with Craft Benches Bonus, Hypercerebrix + Craft Benches to craft bullhead drug)
Tailoring - 80 (Hypercerebrix + All In + Craft Benches to craft Infused Rathound Armor (padded and black cloathed with 160 quality parts) and Infused Pig striders.

You can optimize these numbers even more because of new belts (15 to one crafting skills). So, you end up with some free points even if you decide to max out stealth. You can max out Temporal Manipulation to reduce the chance to be debuffed from haste.
 
Also, you can lower Lockpicking and Hacking skills too to get even more free points. You can drop pickpocket too (fun skill but useless in combat)

19
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: November 30, 2020, 08:22:27 pm »
destroyor, thx for fixing link - I edited my post

This build was created for older version. I would like to update it because there is room for improvement. It will be better to change some feats (take Strafe and Premeditation for example), revise distrubiton of specialization points, add more psi abilities (Electrokinetic Imprint, Electrokinesis, Force field. Keep in mind  new psi-balance and number of maximal psi-abilites). Maybe it will be better to not drop Tailoring and craft you own infused armor and boots. If I only had some free time to replay this game again....

20
General / Re: Underrail expedition dominating difficulty
« on: February 01, 2020, 07:36:53 pm »
Most pre-expedition enemies are the same. In general, with increased level cap, specialisation points and new feats the game is easier.

21
Builds / Re: A blind laser pistol build (aka Stormtrooper)
« on: February 01, 2020, 05:20:42 pm »
Playing this build with some minor changes in feats and skill points and having a blast. I played similar build with ambush and 3 con before, and I like SI much more. This playstyle reminds me playing as a cowboy with 2 gauss pistols in Fallout 2.

22
Builds / Re: Chem/Stealth hybrid possible
« on: January 30, 2020, 09:13:12 pm »
Not so many feats there are  for chem pistols - Mad Chemist, Cooked Shot and that's all. Also you should use advanced catalyzing belt. High dexterity will reduce ap cost for chem pistols. Chem pistols are great with another weapons, for example there are some builds for laser pistol - chem pistols hybrid, crossbow and chem pistols hybrid. I can't recommend playing with only chem pistols, they are good for crowd control, but damage is weak, their range is too short to be reliable in most fights.

23
Should be a really strong build, I think that electroshock pistol will be useful as second weapon (versus tight groups and bots). Nearly 100 percent crit chance overweights the loss of crafting feats (also no ambush = no problems in illuminated areas). And yes, when you have a laser pistol with Circular Wave emitter and  fully specced critical power, damage bonus from various INT crafting feats will be meaningless, also you have 14 per - even more damage.

Is it annoying too keep low health to trigger SI ?

24
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: October 30, 2019, 04:56:30 pm »
Hello, really like the build but a couple of things confuse me

1) Marsman specialization, with 18 perception and maxed skill is it really needed? In some of my melee builds I used Special Tactics as support to stun an enemy at the start of the combat and with just 200 effective crossbow skill with Versatility and had no trouble hitting things (but from close range). Didn't play this on dominating but I did play Versatility SMG and had no major trouble with aiming (but again, melee range)

3) No specialization in Quick Tinkering, are you not using it in combat or you just take the AP cost when you have to?

2) Why no tailoring? There are some really good infused leather armor options. Didn't want to save-scum Super steel?

3) Why so much stealth, nimble, cloaking generator, gear, etc. it just seems way too much.

4) Are Recklessness and Scroutinus really needed, with Ambush and Deadly Traps? Even without them you still have ~40% base crit, more if you went tailoring?

5) If you wanted Premeditation in first 10 levels what feat would you remove?

Sorry for a late reply

1) Specialization in Marsman  to reduce move and shoot penalty, you can take strafe and put this points into something else
2) I mostly used quick tinkering before combat, nothing wrong to spec it if you want to
3) About tailoring - I decided to not use it, because you can get ninja tabi boots and rathound regalia really easy.
4) Stealth was a leftover, it can be lowered much more
5) Recklessness and Scroutinus are not important - you can have something else

As I mentioned, you will have some free picks, so you can pick Premedetation and something else.

25
General / Re: (Spoiler) Is killing everyone the normal pathway for DLC?
« on: September 22, 2019, 07:49:48 pm »
I think that if you join pirates, you can ignore Aegis and they leave the black sea. I see no point in helping Aegis because they leave Black Sea anyway, and you will be without shops and services. It's much more profitable to join pirates, also you will be free from tribals attacks

26
General / Re: (Spoiler) Is killing everyone the normal pathway for DLC?
« on: September 22, 2019, 05:59:34 am »
You can get Eternal Torch and destroy dark altars and ghosts with it. Also that one not so agressive dude that you killed was able to tell you more about it if you had more intelligence. Also you was able to get more lore from him. Also about ferryman - you need more INT to debate him.

27
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: September 22, 2019, 05:41:52 am »
The Beast is really hard for that build on Dominating. I managed to kill it only with lvl 20, q141 anatomic pneumatic cyclone, 50+ different traps on the battlefield, gas grenades and shock / acid bolts.

Evasion is somewhat useful, but not too much. If you max it you maybe have 30-40% chance to evade a shot from great distance with darkness.

I am not raising Throwing, 25 is enough to land your molotov / magnesium / lightstick.

I just used about 100 beat traps and about 10 gas greandes and molotovs to kill all bladelings. And about 100 shock bolts MK3. It was long but not hard. Fortunately, no more critical immune enemies in game.

28
Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: September 21, 2019, 07:09:10 am »
What about Survival Instincts for a Psychosis route? I tried it before Expedition, but I found it is too tedious for me to run with low health all the time. And it wasn't really helpfull at all, because I used to wipe out crowds with Thermodynamic Destabilization, Force field and critical Telekinetic punch (Mania) with proxy. I am thinking to start again with high CON, but instead of SI take fast metabolism and craft regenerative tactical vest with psi beetle armor carapace  (I think that this one is better than the psi crab one)

Maybe someone has better experience with SI and psychosis route?

29
Builds / Re: Crossbow Dominating Build (without Aimed shot and snipe)
« on: September 19, 2019, 04:57:28 pm »
I like your build and I am taking a lot from it. I was wondering if the 160 points in evasion are useful on Dominating? Also, is there a reason you do not consider Evasive Maneuvers?

Evasion is useful, because it will reduce damage taken from grenades and AOE attacks. With cool shield you will take nearly no damage from these sources (very useful vs Nagas in expedition for example). Also it will help to evade throwing nets.
About dodge and evasion feats - Escape Artist is super useful for any build, you can level up dodge a bit if you want this. This build is not about evasion or dodge anyway, they are more like dump skills when you are already maxed out anything else.

30
Builds / Re: Can I make a viable build with all this?
« on: September 15, 2019, 05:34:28 am »
Carry weight is not a problem, it's all about inventory managment. If you bad with it, even 18 str will not solve this. You can take pack rathound to get extra 50 carry weight, this is the difference between 3 str and 8 str. You can drop pickpocket skill completely. Persuasion is not for rewards - it's for opening alternative solutions, but unfortunately final boss can't be persuaded anyway. About money - you will have enought later, you don't need to pickup every item and sell it. If you see crappy armor or a weapon, it's better to recycle it and make repair kits from scraps. Sell only the most expensive items, repair them before sale to get more money.

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