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Builds / Re: Hammer wizard but with metathermics
« on: September 16, 2021, 08:27:21 pm »
>Early on you can find only Steel or Tungsten.
Tungsten definely no, Steel is too bad to use.
You can also get TiChrome pre depot A, past the second mercantile check from Blaine, and with enough perserverance (Or merchant refresh) you can get 70 quality TiChrome bars before tackling on the mutants.
> Tichrome is a bit weak.
Picture related
Yes but not as much as you'd think.
TiChrome dense padding helmet
TiChrome regen armor
TiChrome dense padding with strider
Sporting 43 MP currently, waiting for my Super Steel set to kick in currently.
For the somewhat decent mobility you get, these are pretty decent stats
All of this with fully spec'd Armor Sloping
>What do you mean by extremely tanky? 😅
Original hammer wizard is a tungsten tank with a lot of damage reduction, so he's extremely tanky, but you're right this is not exacly extremely tanky, but can still take a punch and dish it back
>You only have Phys resist to back you up
You forgot huge heat and energy resistances, and mech resistances aint that bad
>You get PSI Inhibited,
Dont get PSI inhibited, alternatively, use Psi reinvigorator. Regular Hammer Wizard can also use Force Field to take cover from psi interrumption, but I see you dont get that luxury, instead relying on MP.
>and then you are just a stationary damage sponge
Are you implying you're completely defenseless and useless in these situations? Because I can assure you're not.
Grenades, reinvigorator, high fortitude, high resolve, high survivality, LoS breaking around corners, making enemies come to you.
The only case what you say would be true, is getting permanely and repeatly acid entangled, but that's a fringe situation.
>I don't think Metathermics can "Blow things up" even at 7WILL to reliably guarantee safety.
It definely can, not as much as a pure psion can, but you still are able to wreck some havok.
>Also Quad Nagas
Hammerers are the best build to trash robots, your physical might along with a single mk3 EMP should win you the whole encounter.
>when every single enemy with a grenade in their inventory will lob it at you....
And? What? Does it stop you from playing? Grenadier is not needed at all.
>How?
By being a metal wearer, having 9 CON, by having tanking feats, drugs, etc.
>Why?
What kind of question is that?
>Does it say Tanky Hammer Wizzard?
Hammer Wizard implies a tank build. Hammerers are by default tanks. Glass cannon hammerers are the exception to the rule, and are very rare to see as builds.
>mobile/tanky and immobile/super-tanky Hammerer + Wizzard shenanigans
Yeah, I already played both archetypes.
Tungsten definely no, Steel is too bad to use.
You can also get TiChrome pre depot A, past the second mercantile check from Blaine, and with enough perserverance (Or merchant refresh) you can get 70 quality TiChrome bars before tackling on the mutants.
> Tichrome is a bit weak.
Picture related
Yes but not as much as you'd think.
TiChrome dense padding helmet
TiChrome regen armor
TiChrome dense padding with strider
Sporting 43 MP currently, waiting for my Super Steel set to kick in currently.
For the somewhat decent mobility you get, these are pretty decent stats
All of this with fully spec'd Armor Sloping
>What do you mean by extremely tanky? 😅
Original hammer wizard is a tungsten tank with a lot of damage reduction, so he's extremely tanky, but you're right this is not exacly extremely tanky, but can still take a punch and dish it back
>You only have Phys resist to back you up
You forgot huge heat and energy resistances, and mech resistances aint that bad
>You get PSI Inhibited,
Dont get PSI inhibited, alternatively, use Psi reinvigorator. Regular Hammer Wizard can also use Force Field to take cover from psi interrumption, but I see you dont get that luxury, instead relying on MP.
>and then you are just a stationary damage sponge
Are you implying you're completely defenseless and useless in these situations? Because I can assure you're not.
Grenades, reinvigorator, high fortitude, high resolve, high survivality, LoS breaking around corners, making enemies come to you.
The only case what you say would be true, is getting permanely and repeatly acid entangled, but that's a fringe situation.
>I don't think Metathermics can "Blow things up" even at 7WILL to reliably guarantee safety.
It definely can, not as much as a pure psion can, but you still are able to wreck some havok.
>Also Quad Nagas
Hammerers are the best build to trash robots, your physical might along with a single mk3 EMP should win you the whole encounter.
>when every single enemy with a grenade in their inventory will lob it at you....
And? What? Does it stop you from playing? Grenadier is not needed at all.
>How?
By being a metal wearer, having 9 CON, by having tanking feats, drugs, etc.
>Why?
What kind of question is that?
>Does it say Tanky Hammer Wizzard?
Hammer Wizard implies a tank build. Hammerers are by default tanks. Glass cannon hammerers are the exception to the rule, and are very rare to see as builds.
>mobile/tanky and immobile/super-tanky Hammerer + Wizzard shenanigans
Yeah, I already played both archetypes.