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Messages - Barry

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226
Bugs / Re: Plasma Beam bug + not a bug but
« on: July 22, 2021, 05:01:28 pm »
"Projects a beam of superheated plasma"
How can it not be heat-based?

227
After the nerf it has really fallen off in usability, and being able to use it to surround yourself or an enemy with destructible barriers would be nice instead of having to find a corner or wall every time

228
Bugs / Re: Report spelling/grammar errors
« on: July 22, 2021, 04:08:22 pm »
PI Schteff dialogue

229
Bugs / Institute tesla coils happen while in turn-based mode
« on: July 22, 2021, 04:06:43 pm »
But they also don't do any damage

230
Suggestions / Re: Buff Doctor feat
« on: July 22, 2021, 03:43:29 pm »
It would be really cool if Doctor also reduced medication cooldown

231
+60% max damage instead of +50% for 5 spec points feels like a waste, but it would be more interesting if it instead increased the max amount of stacks for up to +75%

232
Bugs / Re: Report spelling/grammar errors
« on: July 20, 2021, 07:22:31 pm »
I think this is supposed to be "sides"

233
It would be nice if the files in the Oculus database had "Required clearance level: 1/2/3" in their contents, as it stands whenever you upgrade your access you can't tell what files are new.

234
Suggestions / Re: Make Hard and Dominating Harder (Spoilers)
« on: July 20, 2021, 02:45:25 pm »
Even if I haven't touched Dominating I can dig some of these changes like Ancient Rathounds gaining Taste of Blood, but you gotta realize that most of the encounters are already tougher by virtue of a lot more enemies or the bosses having tons of health + the already-existing stat buffs, so giving them additional buffs on top of that would make for exponential difficulty compared to lower difficulties even with the suggested change to Hard because there are not only more enemies but they are also individually stronger

235
It would be an interesting system that's for sure

237
You can trigger explosive traps with explosives like grenades, pyrokinesis or spoiler (Ethereal Torch), but you can't trigger regular traps like bear traps this way. Would be nice to have a way to trigger traps at a range, especially for traplets.

238
Yea man everything

239
Bugs / Re: Fort Apogee messed up hostility (experimental patch)
« on: July 19, 2021, 04:33:04 am »
I literally cannot remember, maybe it counted any utility item including harmless ones?

240
Is that still on your to-do list?

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