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Messages - Riggs

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31
Builds / Re: What build should I try next?
« on: August 11, 2019, 05:09:23 pm »
While I think your build is interesting, I don't want to try and do everything as one character. It's more fun for me to say "here's what this character can do, here is what they can't do." and then play accordingly.
A sort of a techno-scavenger that literally utilizes everything they come across :D.
Seems like a perfect candidate to use the Tesla Armor. Wading into battle with electricity crackling around you shocking everything you hit with your spear and slinging lightning bolts at packs, stunning and making them vulnerable to crits.

32
I have been wondering if the classic ar tin can build can be altered so that shotguns can be as a secondary weapon? I was thinking I could use ar's for range and shotguns for up close. What perks are essential for shotguns?

It would work okay, but I see it as redundant. Burst works really, REALLY well up close. Better to focus on just ARs and save the feats for either more defense or further utility. Plus, as a burst tin can, you should be wielding a <11 AP burst AR in one hand and a high AP hard hitting AR in the other to use your free burst on. Shotguns synergize far better with a highly mobile Sniper build as a replacement for the secondary pistol.

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Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: August 06, 2019, 03:50:46 pm »
I think Premeditation cooldown reduction is the best 2 points you can spend as psi. I tried LoC cooldown reduction but didn't much like it since I rarely had fights go long enough to use it twice even with the reduction.  SI Psychosis specializes in SURPRISE YOU'RE DEAD and that doesn't really lend itself to needing cooldown reduction; you just wait for your psi to regen and by the time you're topped off, most of your cooldown are good to go, too.

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I would say put your first two points in Premeditation cooldown reduction and see if your playstyle doesn't show you where you need to take it.  You'll be level 17 by the time you have to think about where else points should go, and I'd bet you'll have figured out a bunch of things regarding how you play the game.
Once again, many thanks for your insights. Premeditation CD does seem like the biggest bang for your buck investment by a large margin. The character is 16 now, just took the first point. She's been burning, shattering, frying, and terrifying everything in her path with reckless abandon. I'm leaning towards the SI health threshold buffer for the future, simply because I feel it will allow for a slightly more aggressive and dynamic combat style. The number of resources and tactics that a psy character has at its disposal is insane and I find myself wanting to put as many of them to good use as possible, as often as possible. My biggest fear now is how will I ever go back to playing non-psy in the future now that I've tasted such power?

Thoughts on shield emitters? What's ideal for a psy char? My Tin Can just stuck with the highest quality efficient low-high he could manage crafting for early/mid game and then transitioned to an efficient low quality single low once he was in Super Steel. For this psy girl wearing far less armor and having far more mobility and utility I'm not sure which of the shield flavors is the best option. I'm leaning towards an amped low-low (or med-med perhaps?) because the scariest opponents are generally xbow users. Just not familiar enough yet with crafting SEs to know what's best.

34
Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: August 05, 2019, 08:27:46 pm »
Regarding Regenerative Vest, doesn't that defeat the purpose of running SI? Figured Sturdy would be a better choice so I had a higher health pool overall to work with at that magic 30% threshold.
Absolutely, I didn't see you mention SI in your previous post (though I did see you mention Psychosis so perhaps I should have assumed).  Clearly if you're running SI then you don't want a Regenerative Vest.
Ah, my apologies for not making that clearer on the outset. I suppose Sturdy vest is the best option then after all. Since we've touched on SI, I guess it's appropriate for me to ask if you think Specialization in SI is worthwhile? Or is it a no brainer to pump the points into Psychosis itself? Locus of Control cooldown as well as Premed both look juicy too. There are so many routes to go with Spec points I feel somewhat overwhelmed as to what is optimal.

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Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: August 05, 2019, 05:49:07 pm »
Any thoughts on armor? Sturdy Tac Vest with Psi Carapace a viable option here? If so, is a Super Steel Sheet a worthwhile option on it or should I not bother? Planning on Infused Siphoner Tabis for footwear.
Sturdy vest is a good starting vest; Regenerative Vest is probably the better choice down the line, especially with Fast Metabolism.

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If you don't mind the penalty to stealth, you might even like Infused Pig leather striders.
Regarding Regenerative Vest, doesn't that defeat the purpose of running SI? Figured Sturdy would be a better choice so I had a higher health pool overall to work with at that magic 30% threshold.

As far as boots go, I don't mind the stealth hit at all (I've been playing this char pretty loud tbh) and I LOVE the extra carry capacity. Infused Piggies it is! Thank you for the information sir.

36
Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: August 05, 2019, 03:19:20 pm »
- A doctor's pouch. Reduce Drug usage to 2 ap, down from 10.
Thank you! It makes a huge difference. Appreciate your reply and help. Any thoughts on armor? Sturdy Tac Vest with Psi Carapace a viable option here? If so, is a Super Steel Sheet a worthwhile option on it or should I not bother? Planning on Infused Siphoner Tabis for footwear. Got my hands on some Boxing Gloves already too. I'm loving blowing everyone up and causing chaos with this character! :D

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Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: August 03, 2019, 08:08:50 am »
Hello there. New player starting my second playthrough here. I royally screwed up my first one (playing Destroyor's tin can burst AR build) and had to say fuck it once I realized that Deep Caverns was going to be miserable with the Faceless hostile. I wasn't particularly enjoying the burst playstyle anyhow, it was rather boring albeit extremely effective. So I poked around this forum a bit and found this thread. I now have a level 10 psychosis character who has just finished Depot A and the Black Eels epic slaughter of the Scrappers. It's been a real blast to play, completely engaging and drastically different than the Tin Can. I'm wondering if you could give me any pointers on gear choices however, since my previous 60+ hours of playtime revolved around acquiring/crafting the best metal armor and assault rifles I could and not much else. Currently I'm just carrying around Kohlmeier's Lucky Knife for the defensive buff and rocking Siphoner tabis and the best insulated vest I could buy thus far. I have a decent pair of mutated dog tabis and armor that made Depot A almost trivial compared to my first run through that dump. Also using a lifting belt and a universal psy headband since I didn't see any real better options. Also just found a pretty nice med freq shield at the end of Depot A. What goodies should I be looking out for as I venture forth into the greater underrail both in the short term and the long?

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