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General / Re: Underrail wiki?
« on: April 21, 2015, 09:54:34 am »Wait what, 9mm hornet has less lower damage range than 7.62mm and 8.6mm? Did you use the exact same frame for all three?
PS. It would be totally awesome if you could also keep an eye out of Q50 armor parts. Q50 metal plates, leathers, laminated and reinforced ballistic panels, one or two different vests. :3
Yep it does. Less base damage for only a slight increase in max damage. I've actually been tempted to ask about the design behind the weapon calibers in this game, as it's quite confusing to me.
The second part I could do yeah, I'm kind of burnt out on merchant savescumming for the moment but I've got a save I could use for getting together some parts for getting some armor comparisons. Armor is a little difficult because some of the breakpoints for certain components are rather large. Laminated ballistic panels require a lot of quality points to get even one point of damage threshold for example, while hybrid panels have a more even resistance scaling. Kevlar balaclavas/tabi will ALWAYS provide 2 mechanical DT so it's pointless using higher quality kevlar cloth. Player-created adaptive goggles can only ever get to 180 durability due to the components for them having no quality scaling, but you can get higher durability ones from stores.
I wouldn't mind asking the devs about some of the design decisions for crafting and stuff but I have a feeling that the things I find odd are intentional choices.
EDIT: Another thing, I did some calculating to find that the harbinger's +1% crit chance provides an almost equal average damage per shot increase when compared to the +25% crit damage of the reaper, meaning unless you want a 12.7mm harbinger the reaper is the better sniper rifle, as the +25% crit damage is better for using aimed shot.