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Messages - SadBaxter

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46
General / Re: Underrail wiki?
« on: April 21, 2015, 09:54:34 am »
Wait what, 9mm hornet has less lower damage range than 7.62mm and 8.6mm? :o Did you use the exact same frame for all three?

PS. It would be totally awesome if you could also keep an eye out of Q50 armor parts. Q50 metal plates, leathers, laminated and reinforced ballistic panels, one or two different vests. :3

Yep it does. Less base damage for only a slight increase in max damage. I've actually been tempted to ask about the design behind the weapon calibers in this game, as it's quite confusing to me.

The second part I could do yeah, I'm kind of burnt out on merchant savescumming for the moment but I've got a save I could use for getting together some parts for getting some armor comparisons. Armor is a little difficult because some of the breakpoints for certain components are rather large. Laminated ballistic panels require a lot of quality points to get even one point of damage threshold for example, while hybrid panels have a more even resistance scaling. Kevlar balaclavas/tabi will ALWAYS provide 2 mechanical DT so it's pointless using higher quality kevlar cloth. Player-created adaptive goggles can only ever get to 180 durability due to the components for them having no quality scaling, but you can get higher durability ones from stores.

I wouldn't mind asking the devs about some of the design decisions for crafting and stuff but I have a feeling that the things I find odd are intentional choices.

EDIT: Another thing, I did some calculating to find that the harbinger's +1% crit chance provides an almost equal average damage per shot increase when compared to the +25% crit damage of the reaper, meaning unless you want a 12.7mm harbinger the reaper is the better sniper rifle, as the +25% crit damage is better for using aimed shot.

47
General / Re: Underrail wiki?
« on: April 21, 2015, 07:51:45 am »
Finally managed to land a 50 quality marauder and hornet. Only need to get a 50 quality falchion and impala now, probably won't be able to get a 50 quality spearhead or chimera until I make a character who doesn't use guns (gun nut is too good not to pass up).

At least it helps a bit with deciding what frames are worthwhile and such, and some of the... odd performances of certain weapon frames.

48
General / Re: Underrail wiki?
« on: April 20, 2015, 05:04:09 pm »
More goodies, 50 quality jaguar, jackrabbit, harbinger, and reaper, all with their alternate barrels. Turns out the harbinger and reaper do have different damage ranges. Nope I'm dumb, they're identical.

49
General / Re: Underrail wiki?
« on: April 20, 2015, 03:43:00 pm »
Have a 50 quality Steel cat that I managed to get during some merchant savescumming.

I might actually keep an alternate file for finding weapons and component stuff actually. I've found 2 helpful things for that sort of stuff, firstly that merchants inventories are randomized when you ask them to barter, not when you talk to them. The second thing is that disassemble gives you more weapon quality ratings you can use for getting 50 quality weapons. The degradation in quality from Disassemble is 90% but decimal places are discared entirely, meaning that if you dissassemble and reassemble a weapon of certain quality ratings, you can work it down to 50. If you find weapons with a quality of 56, 63, 70, 78, or other numbers I haven't bothered calculating, you can bring a weapon down to 50 for comparison on the wiki.

50
General / Re: Underrail wiki?
« on: April 20, 2015, 02:49:08 pm »
Is it okay to post information for the wiki in this thread?

51
General / Re: How does the falchion differ from the neo luger?
« on: April 20, 2015, 02:44:30 pm »
Damn, epeli is fast with updating that stuff.

Why so he is, I didn't think he'd want to use it either, seeing as it wasn't quality 50 like the others.

I did manage to find a quality 50 Neo Luger though, so that's helpful. Maybe I should stop being lazy and get an account on the wiki, try contributing some stuff.

52
General / Re: How does the falchion differ from the neo luger?
« on: April 20, 2015, 11:31:32 am »
After getting to blaine and managing to get a 53 quality falchion frame the answer seems to be that Falchions get a +5% crit chance base and do slightly more base damage than a hawker for a bit less max damage, a tiny bit more base damage and less max damage than a hammerer, and much less base base damage and more max damage than a neo luger. They're pretty comparable to hawkers it seems, and a bit underwhelming. 5% more random crit chance might help if you're stacking crit% with stuff like steadfast aim, but for general combat you want a low AP weapon with reliable damage (and preferably burst fire), and another weapon with a large Critical damage bonus for using with aimed shot.

Attached a jpg I made of a 7.62mm and 9mm falchion, without gun nut, in case someone who has wiki access wants to add them in until someone manages to get a 50 quality one.

53
General / How does the falchion differ from the neo luger?
« on: April 20, 2015, 02:41:27 am »
Is the falchion like the hawker? Or more like the hammerer?

54
Suggestions / Re: Dissambling
« on: April 19, 2015, 11:07:54 am »
Yeah after picking up disassemble with initial excitement I realized it's really not worthwhile. A 10% hit to quality means that it has extremely limited application, mainly for pulling random additional components (lasers, extended mags, etc.) off random dropped weapons/weapons you've outgrown. If there was no degradation in quality for disassembling ballistic weapons or tactical vests I'd be highly likely to pick it up, as it'd allow me to customize the odd random high-quality weapons I find from enemies or shops, and I could also continue to use the same vest while changing out better ballistic panels/ceramic plates. In those two instances it does make sense insofar as guns are designed to be disassembled quite easily, and ballistic vests are also designed to swap out damaged components with new ones, but this game has a design philosophy to which realism is secondary. That's not a fault or an insult either, that's just the decision that's been made from what I can see.

55
General / Re: Is opportunist+execute worth it on a pistol build?
« on: April 19, 2015, 10:54:07 am »
True, kneecapping slows the target, so it triggers Opportunist's 20% bonus. Incapacitating effects are all the stun-like effects that break on damage.

Forgot to mention: level ups don't affect damage, but weapon skill does.


And regarding armor sloping / ballistics, it really depends on what armor you want to use and for what purpose.
Metal armor with as much mobility as you can retain? Definitely armor sloping.
Metal armor without regard for armor penalty? Ballistics can help you a bit.
Tactical vest from early on? Ballistics.
Riot gear can get some benefit from both.
etc.

Ohhh you're right, ballistics gives a bonus to ALL recipes that use vests, not just tactical vests. I guess I could pick it up at some point, but I have a strong feeling that metal armor is going to end up much better for both ranged and melee threats later on in the game, unless supersteel inserts give huge base damage resistance+threshold or burrower carapaces scale better than ceramic plates. Maybe ceramic plates scale okay into the lategame? Hmm...

56
General / Re: Is opportunist+execute worth it on a pistol build?
« on: April 19, 2015, 10:07:53 am »
You're going to need some way to stun or incapacitate your target for execute to work.

Expertise deals extra damage equal to your level. So if you're level 1, it deals 1

And kneecap doesn't count as incapacitating someone. Dang.

57
General / Is opportunist+execute worth it on a pistol build?
« on: April 19, 2015, 10:01:52 am »
I've already got kneecap shot but I was wondering whether those abilities were triggered by a kneecapped target, if that was the case then I'd certainly grab them as aimed shot->kneecap->execute could be a devastating 3 shot combo.

Also how much does expertise increase damage per level? How much does a regular level up affect your damage per level for that matter?

Also also, It seems like getting armor sloping has a lot more utility than ballistics in terms of lategame armor crafting. At least the value of tactical vests is mainly in that it provides huge mechanical resistance early game when combined with the 3x guns bonus, but that the components don't scale terribly well with quality. I'd get gun nut before either of them of course but just wondering.

58
Suggestions / Combining goggles with a balaclava
« on: April 19, 2015, 01:47:17 am »
Might be nixxed out of the box due to balance or whatever, but it'd be nice to be able to combine goggles with a balaclava. Whether that'd be by adding a separate goggles-only slot which is available only when wearing a balaclava/other compatible headgear item, or adding a goggles slot to the standard balaclava recipe.

I've also wondered whether it was planned to allow metal helmets to have goggles added in place of the visor slot but that doesn't seem to be happening, and I can understand why.

59
General / Re: Does Burst count as a Special Attack?
« on: April 19, 2015, 01:41:18 am »
Yes, Burst is a special attack. Any attack ability other than the default attack is a special attack. Special bolts and on-hit effects from chemical pistols are not special attacks.
Look at your quick invoker - anything labeled as attack is a special attack (except the default attack, of course)

Smart goggles just became a much more attractive option for a head slot then.

60
General / Re: Battery plant
« on: April 17, 2015, 03:36:06 am »
Not every special reply has a guaranteed answer I believe. That is one of them right now, more or less just letting you feel smart.  The battery thing is not really something you could use as a player, as the plans relate more to the batteries the station uses for long term usage, which afaik are not the same as the portable things the player carries around.   Maybe in the future but right now, don't think it does a thing.

I think what he's asking for is a more intelligent answer available to players with high electronics skill. It doesn't mean an exp bonus or anything, just a more logical answer for a character who knows exactly how batteries work, or could even answer that question with a question.

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