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Messages - Styg

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1
Development Log / Re: Patch Notes
« on: October 15, 2024, 11:52:25 am »
Version 1.2.0.20

Items
  • [Expedition] Added Stone Bolas to Black Sea savages
Bugs
  • Fixed the bug that caused Greaves to be generated with too low a level in the early game
  • Various minor dialog/zone fixes

2
Bugs / Re: Unable to transition out of any zone
« on: October 03, 2024, 10:01:23 am »
Add the game to the exception list of your antivirus.

3
Bugs / Re: Greave Armor Penalty Bug
« on: October 03, 2024, 10:00:53 am »
Not a bug.

4
Development Log / Re: Patch Notes
« on: October 02, 2024, 10:04:56 am »
Version 1.2.0.19

Items
  • Added Greaves blueprint
Bugs
  • [Heavy Duty] Fixed Rag's trapdoor displaying a "blocked" message if he opens it before the player does
  • [Heavy Duty] Fixed minigun disappearing from female player's hands while wearing a tac vest with black overcoat
  • Fixed the bug that would sometimes cause game to crash when thrown acid barrel kills someone
  • Fixed Makeshift Chrono-repeater not being considered a psionic headband for trading purposes
  • Core City station in Upper Underrail is now a controlled zone
  • Various minor dialog/zone fixes

5
Bugs / Re: Mace-Hand Smash Crash
« on: October 01, 2024, 10:49:42 am »
Thanks. Fixed for the next update.

6
Should probably just make them all drop back to inventory to be consistent. By my expert coder estimation, that should take me about 4:20 to implement.

7
Bugs / Re: BUGGED Charms
« on: September 02, 2024, 02:48:10 pm »
All the 'paw' charms, namely Rathound Paw, White Cat Paw and Dog Paw Charms do absolutely nothing!
Fact check: FALSE

8
Bugs / Re: Mace-Hand Smash Crash
« on: August 19, 2024, 08:28:25 am »
Doesn't happen for me.

Post the crash log.

9
Development Log / Re: Patch Notes
« on: August 12, 2024, 02:43:16 pm »
Version 1.2.0.18

Bugs
  • [Heavy Duty] Fix the bug that would cause wind up to provide action point reduction to all weapons instead of that specific minigun
  • [Heavy Duty] Fixed being able to summon exosoldiers at the training grounds in The Compound even if none are available
  • Various minor dialog/zone fixes

10
Bugs / Re: Zone transition bug on plamsa beetle drop in cave
« on: August 08, 2024, 08:59:34 am »
Upload a save for us to check out.

11
Bugs / Re: Wind Up AP reduction is global
« on: August 08, 2024, 08:58:58 am »
Oops. Fixed for the next hotfix.

12
Development Log / Re: Patch Notes
« on: August 05, 2024, 11:31:22 am »
Version 1.2.0.17

Tweaks
  • [Heavy Duty] Minigun's wind up will now also reduce weapon AP cost by the amount equal to twice the amount of extra burst rounds granted by this status effect
Bugs
  • Fixed the bug that allowed pyrokinesis and other explosives to go through force field
  • Fixed the bug where Vanishing powder grenade would not work if it was last one in the stack or if stack was removed from the utility slot
  • You can no longer use hyperallergenic in blueprints that do not support it (and thus wasting it)
  • Fixed the bug that caused Cooked Shot to apply wrong acid on hit effects
  • Fixed the bug that, in some rare cases, caused an item effect to be consumed from the other equipped weapon when using the currently equipped one without the effect triggering
  • Fixed a rare instance of a bot not spawning during the RAF encounter and breaking the scripting
  • Fixed yet another zone transition problem with a random encounter featuring a hole in the ground
  • Securing a certain outpost will now be properly reflected in conversation with Harmost Stavros
  • [Expedition] Lemurian Security Marine Armor is now considered a tactical vest for trading purposes (instead of a suit)
  • [Expedition] Fixed Ray's dialogue text incorrectly stating that the player is selling the Shark when they are in fact selling the Glow
  • [Expedition] Fixed various dialogue issues when a certain npc rampages through the camp
  • [Expedition] Fixed some instances in which Aegis jet skiers could still be found patrolling around the camp island even when they shouldn't
  • [Expedition] Fixed a way to steal an Aegis Patroller without being detected, which led to some unintended behavior
  • [Expedition] Fixed a visual artifact seen while wearing a female version of the bison leather overcoat with a crossbow equipped
  • [Expedition] Pirate Deucers and Sormirbaeren Pilkaesters are no longer immune to chill
  • [Heavy Duty] Fixed Gunslinger returning some of his own items alongside the ones the player gave him at the end of the questline
  • [Heavy Duty] Fixed some exosoldiers not despawning from The Compound after a certain event
  • Various minor dialog/zone fixes

13
Bugs / Re: Heavy Metal damage bonus
« on: July 30, 2024, 09:27:06 am »
Total just means from all sources, not just the armor suit.

14
Bugs / Re: incorrect crafting skill requirement with enhancements
« on: July 29, 2024, 03:30:47 pm »
That's how it works.

Whatever component you use, you still have to meet its requirement, regardless of the slot.

Then you incur additional 10% from that slot.

15
Fixed - the save files with character names that are too long won't even show up in the list anymore to avoid this minor inconvenience.

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