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Messages - Styg

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1
Localization / Re: Turkish Localization
« on: January 06, 2026, 03:12:15 pm »
Good to hear. Keep us posted on the progress.

2
Localization / IMPORTANT NOTICE: I'm on vacation until January 19th
« on: January 06, 2026, 03:11:20 pm »
Just so you know, so you don't think I've abandoned the effort.

When I get back I intent to continue improving the localization (adding more text to the template and such).

Cheers.

3
Localization / Re: Awesome Spanish Translation, in course!
« on: January 02, 2026, 12:52:14 am »
Nice. Drop a link when it's ready.

4
Development Log / Re: Patch Notes
« on: December 29, 2025, 08:57:23 pm »
Version 1.3.0.17

Bugs
  • Fixed the character outlining issues
  • [Heavy Duty] Beast of Burden specialization fixed

5
Bugs / Re: 1.3.0.16 Highlight Bug
« on: December 27, 2025, 09:47:08 pm »
Fixed for the next update.

6
Bugs / Re: You can wear multiple mining helmets.
« on: December 27, 2025, 08:22:59 pm »
Where did you find them stacked?

7
Development Log / Re: Patch Notes
« on: December 25, 2025, 09:12:45 am »
Version 1.3.0.16

Crafting
  • [Heavy Duty] Capped the skill requirement for the usage of steel / tungsten steel in rocket blueprints to 30/60
Bugs
  • Fixed the missing oddity study text in the tooltip
  • Fixed the game crashing when using Legacy shaders in fullscreen (non-borderless) mode
  • Silencers will no longer reduce damage of SMGs (newly crafted/generated)
  • Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses
  • Fixed Pseudo-spatial projection visual bug that occurred when holding a unique weapon
  • Fixed the bug that caused cooling effects to sometimes not remove warmed up effect; metathermics is complicated stuff
  • All core city faction armors now work with unique weapon sprites
  • [Expedition] Fixed missing sprites for several unique spears and refurbished rocket launchers when equipped by female characters
  • [Expedition] Fixed graphical issues with the male version of the Gray Army soldier uniform
  • [Heavy Duty] You can no longer shoot grenades and rockets through fences and other partial obstructions
  • [Heavy Duty] Restored the missing visual effects for The Stunner
  • [Heavy Duty] Rocket launchers can no longer use improper special attacks
  • [Heavy Duty] Fixed Refurbished SPG-7 not having airburst capability
  • Various minor dialog/zone fixes

8
Bugs / Re: DR from Feat "Heavy Metal" not working with Sledgehammers
« on: December 24, 2025, 01:36:04 pm »
Yes and no. The damage bonus used to apply when wielding sledgehammer, so that was fixed, but because the damage reduction also used the same function it was unintentionally changed.

Anyway, the damage reduction should now also apply when wielding the sledge in 1.3.0.16.

9
Bugs / Re: Cloaking Device animation missing
« on: December 24, 2025, 01:31:57 pm »
It's been fixed for 1.3.0.16.

10
Bugs / Re: Some oddities dont show their xp or their 1/3 2/3 etc.
« on: December 24, 2025, 01:29:01 pm »
Fixed for 1.3.0.16.

11
Development Log / Re: Patch Notes
« on: December 23, 2025, 12:49:16 pm »
Version 1.3.0.15

General
  • Unique weapons now have custom sprites when held (except on jet skis)
  • Extracted a good amount of text of the game into .txt files for localization; UI elements, object names, items, abilities, dialogs and more can be localized as of now; further localization support is in development
  • Intelligence now influences the speed at which the player gains level. For oddity system this is accomplished by reducing the oddity requirements at appropriate levels, while in classic mode the amount of experience gained is modified. The effect is not drastic, but should be noticeable.
  • [Heavy Duty] Added Rocket Launchers
Graphics
  • Improved the fog of war and nightvision shaders; you can switch to the old one in video settings if you prefer the old look
Difficulty
  • NPCs now gain 3% crit chance bonus on Dominating difficulty for weapon and psi attacks
  • NPCs health is now increased by 100% (up from 50%) on Dominating difficulty
  • NPCs health is now increased by 50% on Hard difficulty (previously it was not increased at all)
Items
  • Increased the base healing amount of enriched health hypos by about 25%
  • Mining helmet and headlamp enhancements will now project light in a cone in front of the user; range increased
  • [Heavy Duty] Increased The Stunner's hacking requirement from 120 to 150
Crafting
  • Changed the crafting requirement base from fixed 80% of component quality to ranging from 77% to 112% component quality, scaling with the quality itself (curving up); Tweaked the specific modifiers for various components.
  • Metal combat gloves have their strength scaling changed to +10% for STR over 5 (down from 7)
  • Reduced the shield conversion rate of High Efficiency Energy Converter
  • Base energy shield conversion rate increased
  • Circular Wave Amplifier's energy shield conversion rate penalty no longer scales with component quality
  • Increased the Circular Wave Amplifier's effect on shielding values
  • Silencer no longer reduces damage (this change does not affect already crafted/generated pistols)
  • [Heavy Duty] The grenade launcher technical manuals publication used in firearm refurbishing has been changed to also include rocket launchers
Feats
  • Expose Weakness - now reduces resistance and threshold by 30% plus 2% per intelligence (down from fixed 50%) and the effect is halved for non-living targets; cooldown change to 5 turns (up from 4)
  • High-Technicalities now also increases damage from energy edge and electroshock modules
  • Hit and Run - when triggered multiple times in the same turn, the maximum movement points reset point gets halved with each triggering
  • Fancy Footwork - when triggered multiple times in the same turn, the amount of movement points gain is reduced by 1 point each time
  • Cheap Shots - Incapacitation chance changed to 8% (down from 15%)
  • Heavy Punch - Damage changed to 300% (up from 180%); AP cost changed to 150% (down from 200%); now has 3 turns cooldown
  • Cut-throat - Action point cost changed to 15 (down from 25)
  • Pummel - cooldown changed to 1 turn (down from 3 turns)
  • Expanded Psi Capacitance - Now also increase psi regeneration by 1% of max psi reserves
  • Mantra - Psi regen bonus changed to 10 (up from 5)
  • Added Polymath - Immediately grants 15 skill points and additional 5 skill points at every subsequent level
  • [Expedition] Added Specialist (Level 16, Intelligence 10) - Grants 1 additional specialization point per level
  • [Heavy Duty] - Shell Shock now also works with rocket launchers and the skill requirement can now be fulfilled by Heavy Guns skill
  • [Heavy Duty] - Demolition Man now also works with rocket launchers and the skill requirement can now be fulfilled by Heavy Guns skill
  • [Heavy Duty] - Bullet Trance - will only work with LMGs and miniguns
  • [Heavy Duty] - Added Beast of Burden (requires strength 10) - Increases carry capacity by 150
Specializations
  • Added Heavy Punch: Damage - Increases damage by 10% for each specialization point (max: 10)
  • Added Heavy Punch: Action Point - Reduces the action point cost modifier by 10% for each specialization point (max: 5)
  • [Heavy Duty] Added Beast of Burden specialization - Further increases carry capacity by 15 for each specialization point (max: 5)
Psi
  • Forcefield now has resistances that scale with skill
  • Cryogenic Barrier now has mechanical resistance that scales with skill
  • Exothermic Aura now burns off throwing nets and webs that entangle the invoker
  • Psychokinetic Chain - now transfers 20%+0.2% per skill (up from 15%+0.1%) up to max of 50% (up from 30%); max flat damage changed to 30+0.7 per skill (up from 15+0.35); psi cost changed to 25 (down from 35)
  • Psychosomatic Predation - killing the target now also resets the cooldown
  • [Expedition] Stasis can now absorb maximum of 10 damage per effective skill point
  • [Expedition] Temporary Rewind - action point cost changed to 20 (down from 25), cooldown changed to 6 (down from 8 ), reversion delayed by an additional turn
Tweaks
  • Skill-based damage bonus for light weapons (those that have their AP cost reduced by Dexterity, which are: pistols, SMGs, unarmed, fist weapons, and knives) changed from the standard 0.7% per skill to 0.5% per skill
  • Cold effects will now remove a stack of Warmed Up
  • Minimal weapon usage action point cost changed to 5 (up from 4)
  • Added dry-firing sound effects
  • Contamined - damage taken bonus per stack changed to 5% (down from 10%)
  • [Expedition] Plasma grenade now performs one attack with both damage type instead of two attacks; this does not change damage in any way but will make evading it more consistent
  • [Expedition] Heartbreak poison duration will no longer be refreshed with stacking
  • [Expedition] Added new shotgun loading/reloading sounds
  • [Expedition] Putting a Locust Hive in Stasis will prevent it from releasing locusts
  • [Heavy Duty] Added new grenade launcher loading/reloading sounds
  • [Heavy Duty] Reduced damage of grenade launchers across the board by about 20%
  • [Heavy Duty] Adjusted optimal ranges for grenade launchers, will not affect those already crafted
  • [Heavy Duty] Certain truesighted robots now have their truesight sight ranged decoupled (and lowered) from their normal sight range
  • [Heavy Duty] The Gunslinger will no longer give you a certain item unless you reached a certain point in the Compound quest together
Bugs
  • Fixed some old rare save/load bug that might have been the root cause of the rare save data corruption bug
  • Fixed not being able to report one of the Hephaestus Research quest outcomes to Colonel Cathcart in a specific case
  • No longer able to change the zoom level when using cameras, spying endoscope and the like
  • [Expedition] Shattering a target with a spear attack will now properly apply spear guard
  • [Expedition] Fixed reinforced leper serpent skin boots displaying the wrong icon
  • [Expedition] Fixed provoking hostilities when using a certain laptop at The Rig when reloading a game even if the player has been granted access to it
  • [Expedition] Locust hives no longer have knees and ribs (that can be shot and broken)
  • Various minor dialog/zone fixes

12
Bugs / Re: Heavy Punch
« on: December 23, 2025, 12:12:21 pm »
Fixed for 1.3.0.16.

13
Bugs / Re: Can shoot rockets through a fence
« on: December 23, 2025, 12:11:38 pm »
Fixed for 1.3.0.16. Also you shouldn't be able to shoot grenade launchers.

14
Bugs / Re: Cold effect did not remove a stack of warmed up
« on: December 23, 2025, 11:40:17 am »
Heh, he was immune to chilling, so that prevented it.

Fixed for 1.3.0.16

15
It was upped to 50%, no 70%. The patch notes had it wrong.

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