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Messages - ciox

Pages: [1] 2 3 ... 22
2
Suggestions / Re: Disarm as Feat
« on: September 01, 2024, 09:10:02 pm »
I like the idea but it seems the Underrail NPCs are totally unprepared for this move. They're not like the NPCs in Fallout 2 who can pick up items from the ground and then equip and use them. Would be a good suggestion for Infusion though where AI is being built from the ground up.

3
It's not a bad suggestion at all, but it doesn't do anything to address very serious issues with miniguns.

1. Opening fire with an unwinded minigun in any serious fight is a deathwish, as it consumes all your AP while barely doing anything.
2. Crafting options for recent gun additions like shotguns, miniguns and grenade launchers are pretty dismal and the guns basically feel the same whichever way you craft them.

5
Suggestions / Re: Hijack on the Underrail Metro
« on: August 21, 2024, 07:14:33 am »
Sounds good.

6
General / Le Parkour
« on: August 05, 2024, 03:57:47 pm »
Pretty cool stuff. But is there really a Parkour skill with steep requirements? Maybe we shall find out...
Also curious how much climbing you can do while In Combat.

https://x.com/stygdev/status/1819381243789578630
https://twitter.com/stygdev/status/1818281133047795997

7
Bugs / Re: Expedition Aegis/Pirates bug
« on: July 20, 2024, 08:59:48 pm »
Are you guys sure there's no better solution? It's a fun start to the expedition to distract guards with a grenade and grab parts from the other jets and upgrade your junk jet a little. In fact it's probably very common player behavior (at levels above newbie)

8
Bugs / Lemurian Security Marine Armor cannot be sold?
« on: July 07, 2024, 02:48:34 pm »
The armor has a high value attached to it, but no one seems to want to buy it. It does not qualify as a metal armor, or tac vest, or anything. It should probably be a tac vest given its stats.

9
Suggestions / Re: Enemy suggestion Ice Spearman
« on: July 06, 2024, 01:18:43 pm »
Tribals already use psi a lot. Why not do this for some Psi Crabs of which you fight zillions and they all only ever cast Electrokinesis.

10
Bugs / Re: Psionic mania bug
« on: July 01, 2024, 11:58:17 am »
It happens all the time. Probably 84.5% is rounded to 85% in the display, but not anywhere else. An easy fix is to just change the regeneration condition to 84.5% or greater but good luck with that. (probably regeneration threshold-0.5% since it can change with that tattoo)

11
Builds / Re: "Ghost" - triple-psi sniper build
« on: June 21, 2024, 07:51:47 am »
Temporal Manipulation was a mistake.

12
Suggestions / Re: Difficulties (Hard/DOMINATING and misc)
« on: June 19, 2024, 09:27:40 am »
Weren't we supposed to get Custom difficulty at some point? That would fix a lot of these issues since everyone wants difficulties to work differently especially at the upper end.

13
Suggestions / Re: Lunatic Kamikaze
« on: June 04, 2024, 07:15:40 am »
I think it would be more enjoyable if Lunatics simply casted destabilization on each other at times and you got to see it in action more frequently, but this kamikaze works too.

14
Suggestions / Re: Ray should respond to the Pterygotus
« on: June 01, 2024, 09:19:08 pm »
Is this a new secret of some kind?

15
It is some pretty meh balance how you're instantly dead if Temporal Distortion is cast on you. This is because it doesn't really have any proper weaknesses, other types of psi either require the enemies to get closer to you (Thought Control) or can be resisted, with this one you just get randomly fucked with unresistable damage from range 10 because funny rage instadeath moment deal with it scrub. Don't really have any suggestions for it that aren't artificial but it would be nice if devs considered cases like this at least for Infusion.

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