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Development Log / Re: Dev Log #9: Importing Characters and More Crafting
« on: January 10, 2013, 06:31:36 am »Disposable lockpicks, especially with the current system of different levels of effectiveness, is a pointless and tedious change. I don't want to manage a stack of differently abled lockpicks in my inventory and have to choose one whenever I want to pick a lock. Don't add inventory management routines that only serve as a chore. What real world analogy is there to a mechanical lockpick disappearing every time you use it? Having haxxors use batteries is fine.
I really dislike the concept of consumable lockpicks as well, the micromanagement created by its implementation is simply too much.