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Suggestions / Re: Allowing traders to get new stock?
« on: December 29, 2012, 09:19:03 pm »Well, david there is a time counter/respawn when harvesting psi schrooms. It's like an hour in real life. I would guess that more of a problem is how the inventory should change.
This isn't quite what I meant - and also illustrates that time is currently rather underdeveloped. Where I mention adding the concept of time to the game I mean in a rather more fundamental, hours of the day, type of time. Walking from SGS to GMS should take time. Shops and bars shouldn't be open all the time, people should go to bed at some point. Jack Quicksilver should wait around for maybe a day and then head off so that his quest is failed. That sort of thing. I think this sort of restock...
trader's stock should change over time - when you complete some quests. Main quest?
... is a bit too arbitrary. I also don't think it will address another of Styg's current concerns. Namely, that certain creatures should respawn to allow the player to use them to gather experience and gain levels. If you're a gunslinger and you need to gun down a few more Burrowers so that you can gain a level and advance the main quest, you don't want to be waiting for the main quest to advance in order for the traders to restock on the bullets that you need to gun down the Burrowers.
I don't think it's that hard to decide how to change the inventory. A trader should just have certain 'guidelines' of what should be in their inventory and there should be some kind of bounds on the quantities expected. That might be as wooly as saying Lucas should have Bullets[Min:20, Max:200] or as detailed as saying that Lucas should have 7.62 JHP[Min:2, Max:10] etc... When it's time for the inventory to change you just roll up some random results from these settings. I think some of this is already being done since each trader seems to start with a slightly randomised inventory. It just needs refreshing from time to time.