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Messages - Elhazzared

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1
General / Re: Progression Guide
« on: January 15, 2017, 02:41:58 pm »
I use the wiki's map to guide myself. Batery is closer and then camp hator. That's the order in which I did it.

2
General / Re: A more user-friendly Underrail speedhack
« on: January 15, 2017, 03:51:29 am »
The only problem with the game speed is the game pacing itself in my opinion.

There are many quests where you just go back and forth to chat with character which while not being as bad as fetching 20 bears asses, it's pretty close to it. It's just lost time going back and forth and feeling like you wish you could just magicly teleport there cause it's just wasting time.

Same thing for sale runs. Even leaving behind not only a lot of loot but a lot of very valuable loot you still have to do sale runs very often because merchants either don't have enough money or don't buy enough stuff from you... While it's debatable whether or not you need to do that after a certain point because of how much wealth you have accumulated, there is always that thing. This is very valuable, I should take it and sell it cause it's a waste to leave it lying around.

At the end of the day I spend more time going back and forth in quests where I feel there is no need for that as well as sale runs than actually exploring underrail or doing quests which has kinda burned me a bit.

3
General / Re: killing humans vs quests - xp rate
« on: January 13, 2017, 08:49:08 pm »
My point is more along the lines of. Yes, you can power level. No you don't need to do so as I am playing on hard and never needed to grind levels to do any content. If so then why bother to go and murder entire towns of people? Sure you hit level cap faster but what for?

If anything you end up with less traders, though trading being more of a chore than anything else in this game.

4
General / Re: killing humans vs quests - xp rate
« on: January 12, 2017, 11:10:36 pm »
While I admit that the XP on some things is good for killing them, honestly I still consider the quest XP to be the lionshare of XP I have.

I am level 20 or 21 and I've finished a lot of stuff. I'm probably still gonna hit the cap quite a bit before end game and I've never felt the need to find a way to power level.

5
General / Re: Detecting stealthed enemies
« on: January 10, 2017, 12:06:10 pm »
That is one way, another is to use a flare. Flares reveal enemies in it's AoE when they land. I always carry about 10 of them for crawlers since you can throw one per turn.

6
General / Re: Detecting stealthed enemies
« on: January 09, 2017, 09:20:19 pm »
As far as I can tell (and I can be horribly wrong here) enemies always have a relatively high detection, enough that if you try to go into an area where you are not level appropriate in stealth you will be detected automaticly.

As for whether you can instantly spot enemies in stealth. My guess is that no, they always have enough stealth to never be auto spoted unlike you. At least that's what I get from my experience. However I'll also say that even if you could all that would result is the enemy instantly initiating combat since just like you, the enemy knows when it's spoted and will initiate combat.

7
General / Re: Detecting stealthed enemies
« on: January 09, 2017, 12:16:54 am »
Detection works the same both ways. Which means it takes some time until the enemy is actually seen while stealthed. So unless you are stealthed as well in order to have the necessary time to detect them, no you cannot detect them before they attack you.

8
General / Re: All of Core City hostile
« on: January 08, 2017, 04:48:25 am »
If you don't have any older saves then the answer is almost surely a no.

As for what triggered this, maybe you somehow damaged a commoner? I'm not sure what weapons you used but it's easy to burst someone and one shot missing and hitting someone else.

9
Suggestions / Re: common sense vs. Game balance with crossbows
« on: January 06, 2017, 09:45:29 pm »
While I may be wrong, I believe it's more of a limitation of the engine that doesn't allows you to select 2 different types of attacks.

Assuming my first assumption is correct, the problem would lie on xbows not having a clip like a gun has, if they had you could load the special bolt into the clip and just do an aimed shot. Alas it was not to be. I suppose that on the other side it also means that you never have to reload the xbow.

10
Bugs / Re: Lenox Pierce
« on: January 05, 2017, 03:24:55 pm »
Well I know that from the wiki since I was basicly stuck at this point. I had checked the patient records prior to talking to Jon.

EDIT: I've checked a second time to see if it would trigger anything but no.

11
Bugs / Re: Lenox Pierce
« on: January 05, 2017, 01:08:30 pm »
Yes, the files say how the spectres kill, I had the medic do another autopsy with the new data and he found it. Heck I even noticed in the computer that one large neddle went missing from medical storage prior to learning all of this.

12
Bugs / Re: Lenox Pierce
« on: January 05, 2017, 12:17:51 pm »
Well I've done all investigation, I've talked to Jon who tellsa me about the spectres, I've talked to the guy in the gun shop which shows me the stuff about the spectres. At this point all I need is proof that it was mordre.

The problem is for starters that Jon never told me that someone who looks like mordre was asking that same thing 2 months ago like he's supposed to. I imagine that is what gives me the option to confront mordre about it.

As it is I have no way to confront mordre, reguardless of having enough persuasion or not. I cannot pickpocket mordre to get his badge as a proof. I cannot "accidentaly" kill him with mine because my skill is not high enough to place high level traps and mordre is apparently superman surving 11 traps and the TNT. Also lenox does not accept all the evidence I give him and me pointing to mordre because I simply have no reason to imply specificly mordre, he just tells me he thinks that's not enough evidence.

13
Bugs / Lenox Pierce
« on: January 05, 2017, 02:43:54 am »
Well this mission is bugged for me.

Jon never told me that someone (mordre) was looking for info on him 2 months back. I cannot pickpocket mordre cause I have no skill for it. I cannot kill him with traps because he is superman surving both the TNT and 11 traps, 2 tier 1, 9 tier 2 (cause that's as high a skill I can use).

Obviously I cannot confront him sparking a combat that will not get the SGS out for my blood since no one ever implied him in the murder and Lenox just won't accept me giving him all the other evidence and pointing to him.

14
General / Re: New player I need help. This game seems unfair.
« on: January 04, 2017, 07:26:09 pm »
It's not a build problem, I don't see anything inherently bad with it so lets go by parts.

First you grab all the stuff from your lockers, your money, armor and stuff, then you get to the armory and they give you your weapon back and 80 bullets if I'm not mistaken.

You will indeed spend most of your ammo in the first mission and if you were smart which I believe you were, you bought a haxxor, at least a batery (I usually get 3) and a few lockpicks. Buying a grenade or a molotof cocktail can help you greatly here and I always do that.

After that and assuming you talked to jonas, he gives you the quest for his watch which he then will reward you with 3 options of stuff but the only one that matters is the smg since it's the most expensive item.

Now once you completed the mission you should have found 1 or 2 guns in the mission, you get the crossbow from the guy in the big outpost that has 2 rathounds and the smg from jonas. This is worth some serious money although you may not be able to sell everything. Now, you also get 450 sgs credits for the mission. You should have a lot of money to restock at this point.

Now there are multiple ways to follow up from here. The way I did was keep a 5mil gun and a 7.62mil gun although to be honest, if the gun you get from jonas is a 5mil smg, keep that instead of the pistol, the damage is only slightly lower, but it only takes 10 ap to fire. Either way, the psi bettles are seriously strong until they expose their brain. What I always do is fight them one by one, never fight 2 at the same time this early on, you'll just die... When I restock, I buy ammo, the 5mil ammo I just buy it all, it's cheap after all. Other calibers if necessary I buy in less quantity... But back to the psi bettles, you may want to use grenades, honestly I just do it the easy way, throw one grenade which should at least cut their HP in half even if they haven't exposed their brains yet and then finish it off with whatever gun. Spi bettles are extremely armored after all.

After that you'll get to go to the GMS and if you thought the psi bettles were tough, yeah, this is gonna be harder. I could tell you many things but instead I'll just tell you the bare minimum and the rest if you need help ask. Pack a few EMP grenades and buy W2C ammo for your guns. However many they have for sale or you'll have no chance against the robots. Even then conserve your ammo.You will find 2 emp grenades down there, but there are at least 3 bots and you'll want at least 1 emp for each. maybe 2 if you use hit and run tactics cause bullets aren't cutting it.

15
General / Re: playermade maps
« on: January 04, 2017, 03:05:08 pm »
Hi there, I've noticed a small part that is uncharted on this map and since I don't really know how to do it myself, I'll say what I've found missing so that hopefully someone can add it and make the map complete.

From platform 1 next to south railroad outpost there is a way west. This area is to be designated as platform (?). This platform then has a connection north and leads to platform 5 (the entrace to kidnaped train, the way isn't open for me but I guess it's because I haven't got the quest or I need to blow the door open with explosves). From there it connects north to platform 4. Now there are 2 more uncharted passages. Through the platform there is a passage north with leads to platform (?) which is a dark area. In here there is a ladder that gives passage to a room within the same map. The place is infested with crawlers. There is a hole in the wall which leads into a cave and inside the cave there is a hole in the ground with a passage down, this is just a small arena with a black crawler. After exploring this the platform has an exit north again leading to platform (?). It is also a dark area and it has 3 crawlers inside a small room as well as some lurkers. This area also has another passage north which connects to Platform 2 which is close to rail crossing.

So it's just those 4 areas. The 3 platforms that connect south railroad outpost to rail crossing and the black crawler arena.

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