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Suggestions / Re: Feedback and requests
« on: October 01, 2013, 07:54:40 pm »
Underrail isn't the same as Wasteland 2. It's stands on it's own. Returning to your suggestion - while kickstarter for W2 indeed gave expectations of remaking the old type of RPG with the Underrail it isn't the case. Styg already said that most of the mechanics are already implemented and what is left - the content - is something else entirely. I also don't know if you researched this before but Styg is only one guy. It's one man project. Wanting such big change and saying: 'Underrail could add this to the existing system without needing to change any of the old content' is a bit you know... thoughtless?
And while I do get what are you saying with the W2 and Shadowrun being remade with Kickstarter it still just means that there are some people who like this stuff. Older games. Better times for developer. And this whole 'the grass was greener' deal. But what does it mean? Did you play Shadowrun Returns? How rehashing the nostalgia worked? For me it was bland as soup without salt. I can't speak for Wastelands 2. Yet. But sometimes people should let old ideas and games rest in peace.
Of course there were tons of old school games that were bad.
Shadowrun returns was horrible. You can't even put Shadowrun and Wasteland in the same sentence in my book. Wasteland 1 was a true sandbox - go anywhere do what you want, even if it means walking into a high level area and getting wasted at level 1. The new Shadowrun is completely linear and boring. However, it has prescripted dialogue trees the same way that Underrail does so in that sense they are the same (and the NPC interaction is horribly boring for me in both).
Every single core element of Underrail was implemented, at least in part, by one or another c64 game back in the 80's. I have no idea how you are going to talk about letting old ideas rest in peace.... if you like Underrail that means you like the old ideas. You can not name one new innovation in Underrail, and that is perfectly fine. It has 90% of the best elements from the old games. But there is still another 10% of the (good) old ideas that could be added imo. Hybrid dialogues is one of them.
Do me a favor: spend 10 minutes and download a c64 emulator, and track down the roms for a game called 'newcomer'. It is, I think, one of the most complex/deep/interesting/difficult RPG's in the history of cRPG's (orders of magnitude more difficult than Underrail). If you play this for a bit and still think the complexity of hybrid dialogue is a bad thing, I will be surprised. Then again, many would only see the graphics and write it off.