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Suggestions / Re: My two cents
« on: October 06, 2013, 06:01:42 pm »
Yeah ok so, I might (scratch that: i was) have been tough on the "review" thing. I'm not really use to alpha, true. Maybe I tought it would be more complete, i dunno. Mea culpa. Tho I said, i would feel cheated if it'S stays like this but also said this is a gem, or diamond if you prefe, in the rough.
If there is 3 more cities to come and everything, Kaerius is rightby saying that 10$ is a steal for the game.
For cooldowns being necessary for balance, i don't believe that. I'm used to RPG but more on the pen & paper style, i've played and mastered some for more then 20 years I always hated the spell per day system of D&D (which I always considered as a cooldown) and went around using mana points; for health you can easily come with a back effect if you use too much health potion (or whatever you choose to call it) and the same can apply to mana (or psi). Ammos and grenades could be more sparse, cost more Elhazzared wrote. In fact I've played the game and written my review as a first impression thing, I must confess i didn'T read nothing of it yet. I agree with you Elha on the crafting, that the quality should depend mostly on your skill. Tho I understand that the creator wanted some components to be of more quality then the other, i think it could be resolved by using a dual modificator (the item's and your skills) and that the exact quality of one item shouldn't be explicit, but suggestive (be it in the name with use of adjective pristine, keen or used,rusted...) and i don't dislkie the fact of some item need knowledge of both mechanical and electronic, it's really more realistic. I can live with the AP system, but i just don'T find it practical.
As for the story, i love the setting but the lore could be more developed , maybe (most probably) it will.
Thanks for your comments Kaerius and Elhazzared.
If there is 3 more cities to come and everything, Kaerius is rightby saying that 10$ is a steal for the game.
For cooldowns being necessary for balance, i don't believe that. I'm used to RPG but more on the pen & paper style, i've played and mastered some for more then 20 years I always hated the spell per day system of D&D (which I always considered as a cooldown) and went around using mana points; for health you can easily come with a back effect if you use too much health potion (or whatever you choose to call it) and the same can apply to mana (or psi). Ammos and grenades could be more sparse, cost more Elhazzared wrote. In fact I've played the game and written my review as a first impression thing, I must confess i didn'T read nothing of it yet. I agree with you Elha on the crafting, that the quality should depend mostly on your skill. Tho I understand that the creator wanted some components to be of more quality then the other, i think it could be resolved by using a dual modificator (the item's and your skills) and that the exact quality of one item shouldn't be explicit, but suggestive (be it in the name with use of adjective pristine, keen or used,rusted...) and i don't dislkie the fact of some item need knowledge of both mechanical and electronic, it's really more realistic. I can live with the AP system, but i just don'T find it practical.
As for the story, i love the setting but the lore could be more developed , maybe (most probably) it will.
Thanks for your comments Kaerius and Elhazzared.