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Suggestions / Re: Alpha 0.1.9.1 Feedback
« on: October 28, 2013, 04:12:22 pm »
Thanks for implementing that
And for the hint about "sprint"
And for the hint about "sprint"
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And for the hint about "sprint"
Heh, this game IS the business I'm expanding.

I will take a look at the animal component prices and the like to make sure that crafting health hypos is more economical. Also you will be able to craft some very high level meds in the future (such as morphine shots) which will definitively pay off.
Burrowers are meant to be hard, but they are also optional in the current content and should only be engaged if you want a challenge. You get plenty of in-game warnings that you should stay away from them otherwise.Chitin armor is something that I've considered in the past, but I'm not sold on it. If I'm to implement it I need to find a way to make it fit the setting and not just look like the out of place fantasy armor.
You can use Sprint feat to augment your movement if you're low on movement points in your build.
You don't need to separate stacks of scrap when crafting, it will automatically use only 20 for each repair kit.
The wheeled bots are the only enemy in the game capable of stun-locking (because only 'incapacitated' effect doesn't apply temporary immunity) so I don't think it's that much of an issue.
On/off switch on powered weapons is something I've considered in the past. It might be added at one point.
Considering the future updates and content, you'll have to wait for a dev log. I'm currently in the process of expanding my business a bit so my development time will be quite limited for the next couple of weeks.


You may actually make quite some money with the game. I already know a bunch of people who have an eye on it and I am positive that reviewers could give high scores.


a reduction in energy consumption could help. Maybe it would be also could if they could also be repaired with mechanical and electrical repair kits. Splitting the durability for eletronic parts of the hammer and the hammer itself would be another option. So I could use the hammer without energy if i want to so that only the mechanical durability deteriorates. An on-and-off switch would be nice, too ^^
though it would be great if you could change the max stacks of parts for repair kits to 20 so that you do not need to split them into packs of 20 manually.
I Loved the crafting system and the whole feeling of the game. Also the damage thresholds was one of the lost mechanics I really missed. They make a character feel badass.