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Development Log / Re: Dev Log #27: Version 0.1.10.0 released
« on: January 25, 2014, 11:09:06 am »
Initial thoughts. I like the oddity system. No longer is the path to success (where success = having maximum expiriance and items) to kill everything that moves. But sometimes I want to fight. Sometimes I like killing everything that moves. And it would be nice to get a little more than a bunch of items that I cant sell for the effort. What is that little more? maybe 1 kill = 1 oddity point. Maybe you recode the shop system, so there is more demand for looted items when you go pillaging. (shops start looking for more items you pick up off of bodies or somthing) Maybe you use your all knowing knowledge to come up with something exciting. New, but old. Or old but in a newish way. Kinda like this game you have created.