1
Development Log / Re: Dev Log #28: Energy Shields
« on: February 09, 2014, 12:01:49 pm »
May be i missed this, but does shield on make player less stelthy or not? Such an illumination must totally make visible.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
- Loot is not completely random, it's separated by category (electrical components, firearms, meds, etc). We'll probably go through the maps once to make sure all the locked containers do. It wasn't my intention to troll anyone, it's just that when I was reducing the amount of loot in GMS and Depot A (it was insane before) I didn't pay attention to which containers are locked.
Welcome Kadze.
While your suggested repair system does make sense and seems sound mechanically, I'm pretty content with what we have now and probably will not be spending any more development time on it.
What I might do, as you and others suggested before, is add a new blueprint ("salvage"?) that can disassemble an item to retrieve one of its components.