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Messages - starfish

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1
General / Re: Frag Grenades overpowered?
« on: January 02, 2016, 09:18:37 am »
I tried to use HE grenades several times but they are useless in comparison with the frag grenades. HE should be improved somehow.

2
General / Re: NF F2500, where is it?
« on: January 02, 2016, 09:15:44 am »
Located in DC. It's good but manually crafted rifles are better (with muzzle brake+rapid reloader). My huskar rifle has 18-78 dmg for example.

3
Bugs / Re: Tchort door
« on: December 30, 2015, 10:45:30 am »
*Resolved.
I was needed to deallocate the power from everything then the Caerus Residential option appeared.
It's so annoying. So many time wasted. Where do we find the parts for the gates? - Yees - in the worm caves and cryo center. Very logical. Especially when Leo gives you a clue that you need to find the old gates to obtain the right parts. Why the hell there is no info what part is needed by the manual? Why it's not any clue that in the deeps of the Mashrooms we can find the old compressor?
Where do we find the chems to clear the gates? Surely not in the labs but in the mashroom forest. *facepalm*
Thortsists who shoot you on site despite of your help at the elevator defence? - Easy!
Infinite enemies without supplies? - Easy!
Inhale the debuff to find a new area in mashroom forest? - How do the hell I should know that it will teleport me before I'll be killed? I have a feeling that I know how does the author came to the ideas like this. Inhaling\Mashrooms definetely involved.

4
General / Re: Opening the sealed door in Deep Caverns
« on: December 30, 2015, 10:18:00 am »
*Important thing - you should deallocate the power from everything then the Caerus Residential option will appear.

5
Bugs / Re: Tchort door
« on: December 30, 2015, 02:58:51 am »
*cannot add all scrinshots to my original message

6
Bugs / Tchort door
« on: December 30, 2015, 02:56:21 am »
Fixed the gate mechanism, reallocated the power (worked only with 2nd time, don't know why). Surely cleared the gate.
When I click on the lock - I hear the usual "electronic lock" sound but the door is not opening.

7
Suggestions / Re: Couple of suggestions
« on: November 21, 2014, 03:10:31 pm »
I'll put my remarks here if the topic starter doesnt mind (its a lot of topics here already).
1. Shield emitters for low and middle speed are almost useless - the most of the enemies are equiped with guns and energy pistols . Only a couple of guys with a sledgehummers were met who could hit me seriously.
2. All staff from the stores\looted are better than those you can craft. Only at the end of the game I have created one good shield emitter. All crafted staff should be RARE(components) but BETTER than staff from stores\looted.
3. The bullets should be rare. I would cut the qty in the stores in 10 times minimum.
4. Import character feature should be deleted - a lot of people just killing a couple of guys at SGS and play new game.
5. I would make a calibers of guns more close to reality. Leave 0.44, 9mm to pistols, 7.62 to rifles and sniper rifles (+12.7), 5.56 to rifles and smg (for smg - 9mm as well)
6. Pistols should eat less AP. For example - I can shoot 4 times (12 ap each) from 9mm rifle or 1 time from 0.44 pistol (or 2 with all the perks). More damage from rifle. And in the case of the pistol use - I could not shoot a burst.
7. Unique weapons should be good. And it should be more of them. H&K and Dragunov are beautifull but I allready had much better weapons when I have found them.
8. Money should be a problem - the offered prices for player's loot should be \10.
9. The use of the food is also almost useless. Hunger implementation should solve this problem.
10. Burrowers should not hit with the poison every time. Its a nightmare to fight them without a shield emitter.
11. An in-game MAP is needed also - all times is a head ache when you are looking how to get somewhere.
12. Physical damage is the most popular - so the metal armor is the best. The rest of the armors are useless. The problem could be solved with -1 STR -1 AGI - 2 DEX for all metal armors.
13. Less EXP for killing mobs and quests. The game is not completed but the lvl cap is already early achievable.
And many thanks for the game!

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