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Messages - Mindless

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1
Development Log / Re: Dev Log #71: New Year's Resolution
« on: February 02, 2022, 09:04:58 am »
Great Job! I never thought i would see the day when weapon poisoning and unique weapons upgrades will come to the game.

2
The price remains the same as before (without spikes/blades).

3
Bugs / Stabilization Wings price is wrong
« on: July 23, 2021, 02:37:59 pm »
They cost only 5-6 charons.

4
Bugs / Ice blocks can be dazed
« on: July 23, 2021, 02:36:37 pm »
Ice blocks can be dazed. Used Quake hammer.

5
Bugs / Mutant and Wyatt behaviour
« on: July 20, 2021, 07:46:48 pm »
You can speak with Wyatt using human dialogue options while being Mutant.

6
Bugs / Plasma Beam bug + not a bug but
« on: July 20, 2021, 07:45:32 pm »
Plasma Beam can't damage hives and can't target it.
Plasma Beam doesn't receive a bonus from Thermodynacimity feat while clearly being "Heat-based ability". Bug or not?

7
Bugs / Starting expedition cutscene bug
« on: July 20, 2021, 07:42:40 pm »
The arrival of main expedition forces with Chief Briggs can be completely skipped if you get jetskie before joining the expedition -> AGI check to climb a monolith -> stealth steal pirates jetskie (without triggering them hostile) -> steal aegis jetskie -> join pirates. Several events will be bugged in this way.

8
Bugs / [1.1.2.3] no sorting category or wrong for some items
« on: August 20, 2020, 09:36:47 am »
Psionic Mentor (marked as Mentor, no category) -> "Tools" inventory category.
Protectorate Firearm Omnilube  (marked as Enhancement, no category) -> "Consumables" inventory category, since there are no "Enhancement" category for it.
Human Brain (marked as Misc., no category) -> "Crafting" inventory category, since there are no "Misc" category for it.
Pearl, Gold Ring (marked as Misc., no category) -> How about sort it after Currency in the "Non-Plot" category?
Psi Beetle Brain in a Jar (marked as Combat Utility) - remove from "Plot" category, already in the "Combat Utilities".
Rotten Clam Meat (marked as Component) - remove from "Plot" category, already in the "Crafting".
Clam Meat, Shrimp (marked as Component) -> "Consumables" because Cave Hopper Meat is the same or move them together into "Components" category.
Captured Small Crab (marked as Tool) - remove from "Plot" category, already in the "Tools".

Any item should be categorized, if possible.

9
Bugs / Re: [1.1.2.3] Talos Outpost massive lags and CTD
« on: August 20, 2020, 09:11:30 am »
What computer are you playing it on?
i7-6400T 4/8(qhqg engineering version), 16GB Ram, GTX1070.
Usually don't have any CTD's or outofmemmory errors.

10
Bugs / Re: [1.1.2.3] Talos Outpost massive lags and CTD
« on: August 17, 2020, 10:11:22 pm »
Tried several times to fight with FF at the entrance point and after 3 CTD's managed to win without it.

11
Bugs / [1.1.2.3] Status effects that pass through the Stasis
« on: August 15, 2020, 09:20:04 am »
Maybe It's not a bug, but I will post status effects that pass through the Stasis.
Tackled (from dogs), Suppresed (from feat), Concentrated Fire (from feat), Rusting (different sources), Rusting Acidic Entanglement (different sources); EMP grenades affect the character's equipment, but without losing HP.

12
Bugs / [1.1.2.3] Ion quest bug
« on: August 15, 2020, 09:08:58 am »
If you spoke to the Wounding Man and then in dialogue with Kaya chose immediately "bla-bla-bla Attack" you can't finish the quest, Ion doesn't have any valid dialogue options. Can be only finished if you talked to Kaya about some things and only then chose "bla-bla-bla Attack".

13
Bugs / [1.1.2.3] Talos Outpost massive lags and CTD
« on: August 15, 2020, 08:59:06 am »
When trying to complete "Liberate rassophores" quest, I start the fight with Faceless and without entering turn mode, my character can't move anymore(after killing some enemies other Faceless begin to investigate noise source). In some cases after beginning my fight from the base entry point (with 2 plasma turrets) I invoke Force Field and game crashes on the next turn.

14
Development Log / Re: Dev Log #66: Shiny Particles
« on: May 16, 2020, 03:35:29 pm »
Good job, I like it!
Just one question - how it will affect areas by using many particles? The fetid marsh :P

15
Yeah I accidentally put 5 str when I meant 3.

This is my revision after the suggestions: http://underrail.info.tm/build/?HgMHCAMPAwcAHsKgAADCoMKgS0EARmQ8MgA8AAAAAAAAMiYBfxYiMDg1TMKAagIPS8KFwrXfvw

I can't see how to fit psi abilities in all of this tbh.
You need to drop(or lower) throwing/evasion and I put some points into biology, you need biology to extract acid (!) and craft useful medicines. And for TM you need only 55 points and 1 feat. Lower Mechanics to 90, Electronics at least to 100+, Tailoring either 80+ or 0.

P.S. Lol, you have 240 spare points O_O

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