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Messages - Heitomos

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I can't get behind dodge/evasion anymore. No attack has lower than a 10% chance to miss, I think 40% for ranged. And yet you have to frequently fight a dozen targets each of whom can reduce your dodge to zero and you die instantly. Dodge/Evasion just comes across more as save scum town than an actual defense you can rely on.

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General / Re: Advice for Black Sea Melee?
« on: January 13, 2023, 12:57:05 pm »
There are two other ways to get to lemco without angering the pirates, one of which requires stealth.  You want to know?

It's alright! Your advice helped enough. The only reason I wasn't angering the pirates was in vain hope of getting the feats. But I killed a solo aegis trooper in a neutral zone from stealth and the whole aegis team magically knew it was me. I don't want to be forced into Piracy just to not suck at jetski melee, so I'm gunna punch all the pirates or bail on the Black Sea and go back to the main game where I'm actually having fun.

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General / Re: Advice for Black Sea Melee?
« on: January 13, 2023, 01:56:46 am »
I've never heard the word "overtuned" before this past year, yet I've seen it probably 20 times since then.

Anyway, if you get the marine armor and jetdrag, you should do well enough on the torpedo.  Get a doctors pouch if you havent already so you can use drugs quickly.  With irongut, aegis, morphine, jumping bean, focus stim, you can tank the snakes pretty easily, and you can also heal quickly (antidotes, coagulants, hypos); makes a big difference.  I don't know what armor you main, but if you make infused sea wyrm (with dense foam) and infused sea wyrm tabis you'll be immune to acid and very resistant to melee attacks; your jet won't be but at least you can tank more hits.  Focus on sea wyrms first in any jet fight.  Your choice between the marine armor and the infused sea wyrm armor.  Irongut + the tchortist bioscrubber means you are completely immune to all bio damage.  Try all that out.  Oh, and make sure you're using turbo on the jet.

Vs jets, plasma grenades work very well (strong HEs if you can't make plasma).  You'll want to stow away all electrical equipment that you dont use in fights in your jet, because jetters like to throw EMPs (and so should you); then again, with no throwing you'll probably waste these expensive nades and/or hurt yourself.  I suggest getting naval jousting and using a spear; you'll do a lot of damage.  Maybe against snakes too, actually, especially if you have Hunter.  Energy edged would be good against jets but I'd probably go electric anyway. 

Save the marsh for when you get the shard.  When you do the marsh, use the bioscrubber, infused sea wyrm armor, infused sea wyrm tabis, and bring lots of irongut.  If you don't have the scrubber, you can eat canned mushrooms and use aegis instead.  Or you could use stealth boosting stuff and try to sneak through it. 

Taking versatility and making a good AR and w2c ammo and crit NVGs would make a world of difference and its only one feat, but you don't have to do it. 

edit:  also you can punch serpents if they are against the shore and you're standing in shallow water

The word got into my vocabulary and I'm not sure how to feel about it. I tried the shore punching but maybe the water wasn't shallow enough. I can so far handle everything on water fine. My armor is is a Sturdy Riot Overcoat or a low encumbrance bullet stopper so I can be at 0%, or under 20% depending. I had not gotten all the other stuff yet. My biggest gripe was not being allowed to attack sea critters. It got incredibly annoying waiting for 30 seconds as I get pelted with poison as I was trying flee across the marshes, mostly to try and get to the Telsa armor without angering the Pirates.

I might give it another go. Forgo the melee jetski feats so I can proceed through the story I want and just save scum if I have too. Still, doesn't stop it from sucking and feeling pretty bad. Playing melee in the DLC is so far not fun, which is a shame for paid content. Gunna have to decide if it's worth the headaches or move on.

Thanks for the advice, it does help a bit. :)

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General / Re: Advice for Black Sea Melee?
« on: January 12, 2023, 10:24:09 pm »
Shard no.
I have some grenades, but no skill.
I can and have made some.
I'd rather not, no real interest in guns.
I've got the torpedo with best suspension. 70% chance to hit without being forced in Piracy.
No for Stealth and Psi.

My current build -

Level 28 - Unarmed
Str 18, Dex 9, Agi 7, Int 5, 3 for the rest
Maxed out Melee, Dodge, Evasion. Great Low Frequency shield. The unarmed feats and such. My main issue is I can't fight back against Sea Serpents even if they are right up against the shore. If my only solution is going heavy into ranged/throwing/psi whatever, then it seems like I should just skip the DLC content. I wanna beat the game but the DLC seems way overtuned towards ranged.

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General / Advice for Black Sea Melee?
« on: January 12, 2023, 07:10:04 pm »
Currently going through as an Unarmed build on Hard, and it's been a blast in the main campaign, but the Black Sea is making me regret coming here. I've tried to like it, but it feels so melee-phobic with the huge jetski penalties that almost force you to join the pirates just for the feats, and the sea serpents you can't hit from land. I was exploring in the swamp and it's drained my fun completely.

Does anyone have any suggestions that aren't 'build ranged next time'? Or should I just skip the Black Sea?

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General / Re: Infusion unarmed combat
« on: January 03, 2023, 07:38:51 pm »
Wish for a disarm mechanic, give those gun nerds a good chop in their wrists
Versatility 18dex gigachad comes in
Seeing a Suplex move would probably be the most badass thing ever, maybe a special attack/unconditional? Absolutely destroy a pipeworkers spine...and skull.

Disarm is definitely cool. Either make them drop it and have to spend AP picking it up again, or maybe a version where you slap their magazine and force them to reload.

The suplex makes me think of applying enemy repositioning to unarmed attacks. In addition to a spinal injury, the target moves behind you. This opens up a whole array of niche abilities for unarmed, involving moving enemies around.

Another feat idea this all helped create that I wanted to add
Wrestle Gun: For X/Base Attack AP, attempt to wrestle temporary control of an opponent's gun in melee. Melee vs. [Something] check against the target, each debuff (maybe specific ones, like Daze, Stun, Incapacitate) provides a bonus to this. Use the target's gun to to shoot a different target in range.

'Personal' Projectiles (For a strength heavy character): For X/Base Attack AP, throw target up to [Strength Based] size/tiles tiles away. Target takes X Mechanical Damage if impacting a wall (maybe do fun environment stuff too like pits, but that might be too much), or both deals and takes Y Mechanical Damage if impacting another creature (damage based on what is hitting what).

Electrodismantling Strike (Req Electronics and Melee Skill, Int like Cheap Shots): You know enough about electronics to know where the incredibly fragile stuff is, and generally how to access it. Whether wrestling a struggling security bot while you unscrew a compartment or just smashing open a panel, you create a permanent/temporary Expose Weakness on a robot target. Robots affected this way lose immunity to Incapacitate and Stun effects from Melee and Unarmed attacks. X AP to do, Y Cooldown

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General / Re: [Quest] Get Rid of the Faceless, too low level?
« on: March 17, 2015, 11:54:40 am »
Doctor is a waste for battle build.
All it do its just saves your sharons (and quest opportunities), but you are swimming in sharons.
Also, Heavy Punch isn't that good. Just like Reinforced Tungsten Fists is BS (take leather fists).
All you need is to MAX your DEX, take Cheap Shots instead of Doctor to incapasitate all patetic wrongdoers, take Fancy Footwork. That's all you need (and Stealth of course - to steal and kill).

But with Leather Fists, how do I get past all of the heavy mechanical resistances? Even with Expose Weakness I can only get so far, and robots can't be incapacitated or stunned without an EMP grenade.

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General / Tabi Blueprint
« on: March 12, 2015, 11:34:24 am »
Where can I buy the Tabi Blueprint from? I've been looking for it everywhere and I've been holding onto some Siphoner Skin for just the occasion.

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General / Re: [Quest] Get Rid of the Faceless, too low level?
« on: March 11, 2015, 02:15:42 pm »
Also build wise:

Maximum Melee, Evasion, Dodge, and all of the crafting skills. Feats, I have Doctor, and all of the unarmed combat feats like Lightning Punches, Exploit Weakness, and Heavy Punch. I'm currently wielding Reinforced Tungsten Fists and Siphoner Leather Armor (And Tabi Boots, I can't seem to find a blueprint but I found a pair in a shop). I really don't want to remake my character. It's just wrong to be able to, with some spots of difficulty, as there should be, play 10-15 hours of a game with one build and suddenly be met with an impassable wall because of a difficulty spike. (I mean, level 12 and expected to fight level 20s doesn't seem right to me.)

The character has 5000 Charons and 3000 SGS credits, if that makes a difference.

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General / Re: [Quest] Get Rid of the Faceless, too low level?
« on: March 11, 2015, 02:11:48 pm »
I'm full focused into melee, and I have an array of grenades I can use. I can beat up the Plasma Sentry just fine, but the level 20 guy, I only have a 50% chance to hit him. With Camp Hathor, I've already gone through there and killed the Rathound King, and I'm still only level 10. I've done all I can in terms of sidequests that I've found, so maybe I'm just missing some more? Fighting a level 20 as a level 12 doesn't seem very balanced. When I fought this guy, he never missed, and could drain all 400 points of my shield in one turn, maybe two, and I could also never hit him. My character is focused full in melee and all the crafting skills so that I could build the best gear I could find. Any suggestions for what I should do instead?

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General / [Quest] Get Rid of the Faceless, too low level?
« on: March 11, 2015, 10:56:47 am »
I'm currently being tasked by the story to go and see to Rail Crossing, and help them out. They appear to have a faceless problem, but I can't for the life of me figure out how to help them. I go south from the Militia leader, like they say, but there's a Faceless with an insanely powerful laser gun and level 20, whereas by this point I'm level 10, and I've done a fair amount of sidequesting for some extra XP.

Have I missed something? Do I need to explore more? Am I just going the wrong way?

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