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General / Re: Getting rid of the faceless with intimidate
« on: April 08, 2015, 12:51:45 pm »if it is a skill check that is not meant to succeed, there shouldn't be an option to use intimidate at all.I don't think so.
It was clear for me, that this option is a pure ''just for fun", like with this guy Morde who is fishing. It shows that you can try, but cannot succeed. And it work for me.
Each to his own, I guess
I just feel that, if the dialogue option was just for fun, why involve skill use at all?
In my opinion, using capitalized INTIMIDATE before an dialogue option signify (for me anyway), that you will use your corresponding Intimidate skill value to accomplish something.
Good thing it's not capitalized then. But joking aside, I can see your side of the argument and I can concede that in certain ways it does make more sense than what's implemented.
My line of reasoning is that it is alright to use these skill annotation to convey the manner or intention in which the line is delivered, regardless of whether there is a chance of success. To omit it in these situations would indirectly provide meta knowledge to the player; which is not of itself a bad thing in a game, but my decision was to avoid that here.
Another solution would have been to prevent the player from trying to intimidate/persuade against all odds, but what fun would that be. In Underrail you are free to act foolishly or with overconfidence as long as you are ready to bear the consequences.
But again, there's no one right way to handle this, it's all about trade-offs and I chose what I chose.
Well, you're right. Intimidate is not capitalized. My mistake. ;-)
I get what you're saying and that's cool with me. I'm just saying that your intention with the annotated dialogue choices is not readily apparent to me. I can certainly live with it, because the rest of the game is awesome , but it will never make sense to me.
Anyway, this is just my five cents to a otherwise great game.