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Suggestions / Re: Maybe it is too much but...
« on: April 10, 2015, 04:02:23 am »It's more like Dwarf Fortress than Fallout in that regard.I disagree. Dwarf Fortress is either roguelike, or a colony builder. And it's procedurally generated and fun, because there is always a new environment and experience. Underrail is a Fallout clone, and honestly, if you like challenge, there is always a difficulty levels. I just used Cheat Engine and all difficulty vaporized, and only boring gameplay left. Only good thing is crafting and exploring, because combat mechanics is weird and enemies have superhuman perception. I see no point in mastering "character builds" or scavenging mushrooms for overpowered psi abilities. I see no point in waiting until vendors recharge their timers, so i can sell all crafted stuff. It's just... Fallout was released 20(!) years ago, and there still nothing near smooth and polished as it is. There is a Jagged Alliance 2 fan made code expansion and even open source build, there is an Open X-Com project, Sfall library and FOnline engine, and all that keeps nearly 1/4 century old games still playable and good. I can't understand why people keep making weird games like Wasteland 2, that feels like oversimplified console junk. Damn, there even console games like Metal Max series that is much more fun than Wasteland 2. Don't make such mistakes, Styg. Seriously. Awesome art, cool crafting system, good weapon arsenal and unique enemies, especially animals. Intriguing story as far i can see at this point. But no replayability. Even mentioned Wasteland 2 have more. It's just... Unfair