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Messages - jagged-jim

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1
General / Re: Stats and Skills calculator
« on: May 10, 2015, 12:42:17 pm »
As epeli's tool is already hosted (and looks pretty cool), i guess it should be used/linked. I'll look into wiki, maybe i'll attach mine somewhere.

2
General / Re: Stats and Skills calculator
« on: May 10, 2015, 11:15:10 am »
Yep, just checked the wiki. Fixed the calculator accordingly - attached file modified in OP.

Nice tool epeli.
In my calc i tried to allow faster stat and skill assignment. So you don't have to assign levels before you increase skills :)

3
General / Re: Stats and Skills calculator
« on: May 10, 2015, 10:14:39 am »
You mean synergies cannot boost effective skill? Because i only added the boost to the effective skill, not the raw skill value.

4
General / Stats and Skills calculator
« on: May 10, 2015, 09:38:25 am »
I created a simple calculator to plan out my characters, so wanted to share it.

It is a simple html file (attached) - open it with your favourite browser. Calculation is in the java script tag <script>...</script>. Feel free to modify and distribute it however you want.

Usage:
0. Open with browser...
1. Just start assigning stats and skills either by entering numbers or using buttons.
2. Stat/Skill pool balance will indicate if your character is valid for the choosen level. (Negative pool is obviously bad.)
3. Skill value is read as follows: [skill] (effective skill) [skill balance - negative if max value per level breached]
4. Increase Level to obtain more skill points and a stat each 4. level.

All synergies are considered. Calculations are done according to underrail wiki.


5
Bugs / Re: Transition Errors
« on: April 24, 2015, 03:16:48 pm »
RAM issue very well might be responsible. I am playing on win7 32bit - so only 3GB RAM. Seems kind of harsch though. 2GB should probably be enough. I would not fix with priority though - if it's RAM, i will be fine playing on other machine.

6
Bugs / Re: Transition Errors
« on: April 21, 2015, 03:04:59 pm »
Well yes, but not more than 3-4 hours.

Maybe the problem is with overwriting saves? Or maybe it's some wierd HDD issue. Or it's a unreliable zip library (GZipDecoder?) used to unzip the save.

7
Bugs / Re: Transition Errors
« on: April 20, 2015, 06:13:32 pm »
Same error here. Started happening after around 15 hours.

From error files in save directory - always the same error.
Quote
System.Exception: Failed to load locale 'StationAlpha-Level3 - South Gate Station'. ---> System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream.
   at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input)
   at System.IO.Compression.Inflater.Decode()
   at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
   at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
   at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
   at byw.DeserializeFromBinaryFileCompressed[T](String filePath, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at a0e.a(String A_0)
   at ato.xu(ep A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at b4d.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at b4d.a(Exception A_0, LogSeverity A_1, String A_2, Object[] A_3)
   at ato.xu(ep A_0, Boolean A_1)
   at a7e.ab8(Boolean A_0, Boolean A_1)
   at avz.wj(af8 A_0)
   at wv.c(af8 A_0)
   at a4j.a(af8 A_0)
   at a4j.b(af8 A_0)
   at a4j.cw(af8 A_0)
   at wv.e(af8 A_0)

Attached the save game. Loading and trying to go to "Commons and Cantina" results in Transition error.

Also Blaine's door wasn't opening (after dialog says "Unlocked") - but does so after restarting the game.

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