1
Bugs / Crash when blowing rocks with TNT
« on: December 21, 2015, 02:38:15 pm »
I'm at Core city Gauntlet quest and I'm in room with rocks.
Every time I blow up rocks with TNT, the game crashes.
Log:
Every time I blow up rocks with TNT, the game crashes.
Log:
Code: [Select]
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at yu..ctor()
at abh.c()
at an0..ctor(cgh A_0, a17 A_1, amz A_2)
at cgh.ajs(a17 A_0, amz A_1)
at bf3.a(bw4 A_0)
at bf3.a()
at bf3.ahc()
at b39.o(bmq A_0)
at bpf.age(at0 A_0, b97 A_1)
at aie.a(a28 A_0, Double A_1)
at bnw.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
at bw4.a(a0g A_0, Boolean A_1)
at bw4.a(Object A_0, bi7 A_1)
at bya.a(a0g A_0, wj A_1, Boolean A_2)
at ci4.a(a0g A_0)
at byj.a.a(bw4 A_0, Single A_1)
at byj.a.kn(bux A_0, Point A_1, Single A_2)
at n6.a()
at n6.a(Double A_0)
at n6.ny(TimeSpan A_0, TimeSpan A_1)
at b39.g(TimeSpan A_0, TimeSpan A_1)
at bpf.a(TimeSpan A_0, TimeSpan A_1)
at akc.a(aj8 A_0)
at a54.g4(aj8 A_0)
at als.g4(aj8 A_0)
at d7.a(aj8 A_0)
at aav.Update(GameTime gameTime)
at gr.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bb2.a(String[] A_0)