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« on: December 28, 2015, 08:12:22 am »
had a few feat ideas and perhaps a new weapon. id be willing to help get you the 3d models for the new weapons, i can do that sorta thing.
1. dual wielding for 20% accuracy reduction (guns)
I love the weapons we have right now, they are pretty cool, but it would be even cooler if we had a feat that let us shoot two guns (SMGs or handguns) at once for a accuracy penalty.
2. dual wielding knifes or light melee weapons for 15% accuracy reduction =
For those of us who love assassin builds, could be an attack feat or a regular setting feat. it looks cool and it feels cool.
3. Swords and "energy swords"
you have. uh. certain build types... such as people trying to *cough* play jedi/sith *cough* and it would be neat to have a sword weapon in game that was a median between knives and Sledgehammers. and a energy like sword would be great that was powered by batteries... just a thought. like, really id love you forever.
4. Counter attack with melee Feat
It would be neat if a high dodge and melee character could get a feat that allows them to strike with an equipped melee weapon on a % chance when dodging an adjacent attack (such as: dodge 50, Melee 50: Feat: counter: 30% chance of counter attacking an adjacent enemy if you dodge their attack)
5. minor healing feat/ or abiliy
Psionic based healing technique from the mind control discipline (least, that makes sense to me). also perhaps a feat that will heal 1hp every 5 seconds for a high constitution character or some other setup.
I really love underail , its a very deep game and ive not had such a great RPG in a long time. im kinda starting to obsess. you did a great job on it.
PS: saw your retort character in core city trying to sell junk. im guessing it bugs you that you that the suggestion subforum has about 2-3 "alter merchant stuff" per week? (i dont know, i think its funny personally)