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Suggestions / Re: Altering the level cap (Warning: Text wall)
« on: January 01, 2016, 10:22:55 am »What is wrong here and what will happen is number 3. You should be few levels below 25 when entering Deep Caverns. The XP curve works better on oddity.
Classic XP has the unfortunate downside that players can always grind mobs for XP and gain as many levels as their patience allows. It will always be possible to reach level cap early on classic. Getting it balanced just right for all the playstyles from rushers to completionists is something that will be tweaked over time.
There's a bug on the forum software Styg never got around to fixing, it eats non-ascii characters.And technically, the slanted apostrophes are not apostrophes, but accent marks...
If mob respawn is removed then you can balance the total amount of xp earned through the game easily, right?
And technically, the slanted apostrophes are not apostrophes, but accent marks...
It's a video game - nothing looks silly.
Well, it should be an option and not even a default one. In many aspects this game is more hardcore than Fallout 1/2 in any case, so it wouldn't matter much.