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Messages - jambo

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General / Big Improvements List for Underrail
« on: January 17, 2016, 08:39:04 pm »
Hey guys! I prepared a big list of suggested improvements, which can significantly improve this game and remove many sharp edges. Here are my suggestions:

VERY IMPORTANT:

- Make better starting video in steam
You need to show buyers that exactly is game, not just random ingame video. Now it does not explains anything. Should add appearing text to video like "huge world to exlore", "different enemies", "many various tactics and skills to defeat your enemies", "complex crafting system", "many interesting quests" etc etc etc. Buyer should get idea that game is about.

- Make better tutorial
You lose a lot of players in the start of game because of bad tutorial.
Recommendations: make tutorial simple, explaining and linear, teach one thing at a time. Remove tons of redundant stupid text. Remove red stealable objects.
Tutorial proposed example: move character, use objects, equip armor, use firearms, use melee, use psyonics, stealth/lockpicking, throw grenade, use cosumable, craft something, some follow-up quests after tutorial.

- Enlarge and replace font
Font is too small and too badly readable, and discourages player to read or even play the game. Significantly enlarge it from start by default, replace it with better reading tech-looking analogue.

- Quest management
Quests guidance for players is horrible. Should add arrow guide in ui for current quest. Add separate ui to list available quests, explaining exactly what to do in each step and how to report.

- World map
Add world map to game. Or Without it game is stripped out of strategic level. Add fast travel via world map -- no need really to travel manually like 5 minutes to fight like 30 seconds.

- Character present
Add dozen pre-build characters presets for new character. For each present show "nickname", portrait, recommended starting stats and skills, explaning what this preset character is good for. When character level up, suggest that to put points into, based on starting preset.

OTHER SUGGESTIONS:
- rename difficulties from easy/normal/hard to normal/hard/insane
- make game much less punishing for misclick stealing/threspasing, maybe make prison instead
- explaing better to player what world of underrail is about
- optimize loading time between locations
- reduce redundant texts from npc, which does not explains anything and does not gives any insights about the world
- give hint to player about difficulty of current locations and enemies
- find ways to reduce annoying instant death of player in very first turn
- add some companions to player, game is too 1-vs-many
- make locked lockers always contains something average/good
- improve crafting ui, see how it is made in other games
- improve economics: player is too low on cash in start, and is totally flooded in middle of game, add some more expensive items and money sinks
- add more items types and slots for equipment
- make locations more linear via looping: it is not ok to go back from quest via all visited emptied locations
- add more animations and sounds for ui
- add some random encouners in game, like in fallout

Thanks! Doing anything of suggested list, especially from very-important area, will significantly improve the game. Add your suggestions.

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