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« on: December 29, 2015, 08:15:34 pm »
Really, for how hard this puzzle is, it should definitely be a non combat solution to killing tchort outright. All other oldschool RPGs had non combat solutions so I was really expecting the puzzle to do just that. I'm pretty sure it's a simple adjustment and it would make the endgame less frustrating than it already is, since not all builds are viable to fighting it (especially for builds that avoid combat as much as possible.)
And it's not frustrating because of the difficulty, it's the sudden change of tone, lack of direction and ridiculous backtracking. This might be the "system shock" influences that's mentioned on the game description, but it sincerely doesn't work. It's a testament for how good the game is pre deep caverns that I kept going this far even though I simply wanted to give up before I soured on the whole game. What makes it even worse is that you get zero warning that you're about to be thrown into a point of no return. I don't even know how worse it would get if I didn't have 200+stealth. The power plant dungeon was really amazing, but having to come back to the power plant to reassign power was simply bad. Even more since you didn't know the order of things, so you would end up going back there multiple times needlessly.