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Messages - HammaHTime

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One of the items you can loot is a bone crank, you put the bone crank into the mechanism and raise a corpse. You need to talk with the ferryman about the shard beforehand tho.

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General / Re: Uniques (Spoilers for non expeditioners)
« on: July 31, 2019, 11:33:56 am »
How did you kill him without alerting anyone? does he ambush you in a specific place?

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Yeah exactly as you said, i however towed it manually with the freighter.

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Title, for some reason it just doesnt appear at L2

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General / Re: Where did Ethan go?
« on: July 28, 2019, 03:25:46 am »
second or thrid floor of hardcore city bar, he might be in the back with gorsky im not sure

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General / Re: Uniques (Spoilers for non expeditioners)
« on: July 27, 2019, 02:57:11 pm »
If you do dude's new questline, you get a bunch of unique armor and there is also a unique smg.

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General / Re: (Spoilers) A problem with our swashbuckling fellows
« on: July 26, 2019, 01:16:23 pm »
Damn, i kinda dont want to progress the story till then. And does this mean i will be able to access the pirate port and be on friendly terms if i negotiate successfully.

As for azura. i mentioned IMPROVED naval combat, ladalman gives you normal naval combat feat.

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General / (Spoilers) A problem with our swashbuckling fellows
« on: July 26, 2019, 04:30:51 am »
I have managed to get the pirates to release the professor under peaceful terms and have even bartered for free passage into their territory. However i cant seem to enter their port and if i go to where the ferryman is, i get immediately attacked. Is this intended?

(quick side note, can anyone point me in the direction of getting improved naval combat feat?)

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I noticed that the feat specialization points are added from level 15 and onwards. If i already have a chracter at lvl 25 with the expansion drops, will he still get those 10 specialization points? Also the expansion looks like a lot of fun.

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General / Re: The dreaded black crawlers.
« on: September 19, 2018, 09:27:40 pm »
The butcher lurker is also a boss it seems.

Anyways the way i dealt with the black crawler on dominating was with my good ol flashbangs. It's the other 2 death crawlers with him that you have to worry about sadly.

Unfortunately, on dominating there is almost no chance you're going to remain a single turn without combat. Base crawlers don't apply hyperallegic but the death ones sure do and those ones are pretty much 70-90% of all crawlers on dominating, especially in the cave of pillars and the area leading up to black crawler.

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General / Re: The dreaded black crawlers.
« on: September 18, 2018, 07:08:04 pm »
Aw man :( . Are they any other special boss critters?

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So firstly styg i want to congratulate you on dominating difficulty. It is a massive difficulty spike worthy of being called the hardest difficulty in a game but i have some feedback on it.

For the most part enemy placement is top notch, certain areas feel like they have enough enemies in them and feel down right challenging. However some areas, like just outside the hanging rat bar, feels a little too much ( especially since if you ask a certain someone to show you his crib, he'll die upon leaving the area if you haven't killed the bugs) maybe move some of them into the lake area and others across the river?

Along with the skill increase i think enemies should have access to higher tier equipment. Maybe not in quality but giving them access to tier 4 grenades and the occassional hercules drug ( since i know there's a random event with them) would spice things up quite nicely and give you a somewhat more clearly list of important targets to prioritize. Also serrated bolts are almost non existant on crossbow enemies on dominating. I don't know if it's intentional but i have only met 2 enemies which had only 1.

Finally some weapon discussion. I think all the weapons in the game are quite well balanced and the unique ones certainly feel nice. However my one gripe is with the mini izu. I'm a huge fan of it and it being silenced is a nice bonus. BUT. I feel you making it two-handed really robbed it of its uniqueness, as it is easily overshadowed by the nrg. A uzi can be used one-handed, maybe even make it so it requires a bit more stregth to make effective use if its burst. Plus being the only one handed smg, makes its low dmg acceptable is it can be used with riot gear and maybe in the future, even dual wieleded :P ( still remain hopeful that you'll add it someday).

Another thing since this game has such rich crafting, i was surprised you cannot create any belts or upgrade certain ones. Maybe being allowed to upgrade belts with a holster and a sheath( allowing players to always have a pistol and knife equipped which can be accessed with the shift/ctrl quick menus) It may only be useful for certain builds but it definetly make sense in a game where organising your inventory is pretty important. Also a craftable quiver would be very useful ( maybe 3 bolt types to still allow for space for grenades and such).

Overall with all the patches and efforts you've poured into the game it's real nice and i have enjoyed it throughly ( except death crawlers, congrats on creating the epitome of a cunty enemy).

Looking forward for expedition to be released!

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General / Re: The dreaded black crawlers.
« on: September 18, 2018, 02:04:52 pm »
Bandages don't work in combat, and since there's way more than one on dominating, it's kinda impossible :p. My tactic was finding corridors with 2 entry points, locking one down with mines and bursting down/yelling the other one.

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General / The dreaded black crawlers.
« on: September 18, 2018, 01:40:06 pm »
So so far in dominating i've found only one (just south of railroad) but i was wondering if there are any others.

It was an awesome fight but the hyper allergic is bs tho ( you can't even antidote the stun :( )

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General / Re: Certain ammos don't stack.
« on: July 18, 2017, 03:29:24 pm »
Yep hopefully it gets fixed because i am a massive hoarder in this game :P

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