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Messages - Spleen

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Bugs / Re: Thermodynamicity and Thermodynamic Destabilization
« on: January 14, 2016, 07:40:00 am »
What annoys me more - and I have no idea if its a bug or a feature, because the description doesn't indicate that it's similar to setting enemies on fire - is that it gets cancelled by dealing cold damage to the affected enemy.

I'm pretty sure this is intended, but as you said it would be better to say it in the description.

2
Makes sense.

Psychosis has not been changed for a long time and PSI mechanics changed quite a lot. PSI cost is much more important than it used to be.

When comparing Psychosis to headbands we should remember that:
- it costs you a feat
- it locks away tho other feats
- you don't get to choose which PSI schools to affect
- you can't turn it off

I totally agree with this.

3
Psychosis should only increase the PSI cost of abilities that can crit, as 20% is a huge drawback.

4
Bugs / Re: Thermodynamicity and Thermodynamic Destabilization
« on: January 10, 2016, 08:53:47 am »
Bump

5
Bugs / Thermodynamicity and Thermodynamic Destabilization
« on: January 07, 2016, 07:55:14 am »
Hello, something feels strange with this combo and I wonder if it's a bug.

With Thermodynamicity, thermodynamic Destabilization count as a cold ability for the reduction of its own AP, but the next  abilities which have reduced AP are also cold ones when you use thermodynamic Destabilization . That means the combo to get reduced AP is cold->cold, and it should be either cold->fire or fire-cold, so  thermodynamic Destabilization should either count as a cold ability and gain AP reduction after a fire ability was used and reduce the AP cost of fire ability, or either count as a fire ability, gets AP reduction after a cold ability is used and reduce the cost of the next cold ability.

6
General / Update on GOG ?
« on: December 29, 2015, 07:03:46 pm »
Hello !

First, I'd like to thank the creator of this awesome game. That's all I have been looking since fallout 1/2.
I purchased it on GOG, and I see that the update is still 1.0.0.2, but steam has the 1.0.0.5 already. Any way to know when it will be available on GOG ?
Secondly, Do all the hotfixes apply on an already create game ? Just to know if I should stop playing and start a new game later or if I can safely continue my game without missing any bugfix.

Thanks !

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