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General / A couple of gameplay questions
« on: December 31, 2015, 11:06:08 am »
Hey,
Just started to rediscover indie rpgs and am wondering about a couple of gameplay mechanics before I buy the game.
1. Level cap - from what i've read the hard cap is 25 and since most guides offer character build to around 18, I'm guessing thats the soft cap?
2. Skill - I get the max skill level is 10 + lvlx5. But from some character creation guides i saw a psy build put 15 point in the three phy disciplines and with synergies and Will bonus there was a higher number in the brackets (around 22 i think). Question is is the number above your max level accounted for, or is anything above it wasted? Because if it wasted that would give an option for a 9th or 10th skill investment?
3. Combat - from what I've read, you should have 1 main combat skill (melee, guns, crossbow) and 1 support/CC skill (throwing, Phy), if you go with light armor you should invest in dodge/evade, if heavy then skip them.
4. Persuation/Intimidation - how important are they? In fallout 1/2 they open new ways to complete quest and get better awards, in Age of Decadence, you could literally finish the game without a single fight.
5. Oddities xp system - my understanding is that if I chose this type of leveling up I should have atleast 8 Per (or 5 with snooping) or i will miss a lot of xp?
6. Crafting - on every forum people are complaining about the limited inventory, is it that much of a hassle? Should I go for mercantile?
7. This is final (promise ) - as an example build from my DnD days, is this build any good - Psy monk - 7 str (for wrestling), 8 dex (main stat i will raise), 7 agi (for fancy footwork), 5 con (because of the psy empathy penalty), 3 per, 7 will (for force user), 3 int, normal xp system, skills melee, dodge, evade, stealth, hack, lockpick, psychokinesis, persuation with the rest feats appropriate for unarmed combat?
Just started to rediscover indie rpgs and am wondering about a couple of gameplay mechanics before I buy the game.
1. Level cap - from what i've read the hard cap is 25 and since most guides offer character build to around 18, I'm guessing thats the soft cap?
2. Skill - I get the max skill level is 10 + lvlx5. But from some character creation guides i saw a psy build put 15 point in the three phy disciplines and with synergies and Will bonus there was a higher number in the brackets (around 22 i think). Question is is the number above your max level accounted for, or is anything above it wasted? Because if it wasted that would give an option for a 9th or 10th skill investment?
3. Combat - from what I've read, you should have 1 main combat skill (melee, guns, crossbow) and 1 support/CC skill (throwing, Phy), if you go with light armor you should invest in dodge/evade, if heavy then skip them.
4. Persuation/Intimidation - how important are they? In fallout 1/2 they open new ways to complete quest and get better awards, in Age of Decadence, you could literally finish the game without a single fight.
5. Oddities xp system - my understanding is that if I chose this type of leveling up I should have atleast 8 Per (or 5 with snooping) or i will miss a lot of xp?
6. Crafting - on every forum people are complaining about the limited inventory, is it that much of a hassle? Should I go for mercantile?
7. This is final (promise ) - as an example build from my DnD days, is this build any good - Psy monk - 7 str (for wrestling), 8 dex (main stat i will raise), 7 agi (for fancy footwork), 5 con (because of the psy empathy penalty), 3 per, 7 will (for force user), 3 int, normal xp system, skills melee, dodge, evade, stealth, hack, lockpick, psychokinesis, persuation with the rest feats appropriate for unarmed combat?