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General / Critical Power for SMG Yay or Nay?
« on: August 11, 2020, 03:01:51 pm »
Thinking about dualing Steel Cats, does it worth it?
Tank you
Tank you
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With Merch, I wanted it to open up top quality things for my crafting, will I be able to get them somewhere else?
Theres always a chance you can find some super high quality stuff in stores (or as random loot), just less of a chance. Merc does sometimes let you buy things that can't otherwise be bought, however, but not crafting components.
Tnx I'll do some adjustments.bla bla
8. You will not see higher than that for a very long time, but at endgame there are lockpicking/hacking checks up to 130-135.
9. Whatever gives you the most trouble. For me it is surprise knife/crossbow assholes and melee creatures, so I went on the low side. If you are sneaking around in stealth you probably won't get surprised by Lurkers and Crawlers, so feel free to keep double high if it's helpful.
Actually, my favorite build is currently max Dex crafting/SMG/Leather, no full auto; my previous SMG build ran 7 STR and I was usually overkilling my opponents by about 4 rounds.You make leather with kevlar for bullets or just leather? How are you surviving bursts?
Late game, Spec Ops and 16 Dex let's you burst for 14 ap. Adren, + Commando = 6 bursts per turn. You will need to be dual wielding SMGs to fire that many bullets!
Mobility option:
4) Nimble - to get more movement for high precision bursting and to keep Evasion/Dodge defenses up. Most effective if not going for heavy armors
5) Hit and Run - to quickly change position from one killed enemy to another. Really needs good DEX management in order to have enough AP for 2 bursts at least, as well as good mobility, otherwise it is a waste
Not so great feat "traps":
1) Point Shot - if you manage well you DEX, you will not have excess AP to use to get an extra single shot every other round. And SMG do not give high damage per shot, although if you have secondary weapon with low AP cost it could be useful
2) Rapid Fire - poor man full auto, and just like with point shot if you manage your DEX well you will not have excess AP to use it to get this +150% AP attack. Plus it has 2 rounds cool down.
If you go for full auto 7 str will be your rat pack I thought that dex and 4-5-6 burst from smg's are the smg build. Rapid fire is interesting tho, for leftover ap, nice. Tnx. What about all else?Rapid fire and full auto are musts for an smg build. I'd personally take something else over pack rathound and drop skinner as there will be better armor that you can get.Your skill points seem good but it looks like your taking a lot of unnecessary feats when there are better ones for SMG usageLike what for example?
Your skill points seem good but it looks like your taking a lot of unnecessary feats when there are better ones for SMG usageLike what for example?