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Messages - nbilling

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General / Re: Crafting thread
« on: January 09, 2016, 01:13:06 am »
What about electrical components and whatever else that aren't made by the player? Super steel + infusion seems like an extreme case, is it the upper bound?

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General / Re: Critique My Psychokinetic Sniper/SMG Guy
« on: January 08, 2016, 11:41:19 pm »
Thought Control wants Locus of Control which requires 10 will, which I think is going to rule out a dex melee build. I tried running something like 8 str, 3 dex, 3 agi, 10 con, 3 per, 10 wil, 3 int and it seemed to work fine but I got bored with it and didn't finish. That kind of build is very committed once you start combat-- you aren't going to get the first turn and you aren't going to get to initiate combat on your terms very often, and you won't get away and disengage.

e: and mobility sucks so the enemies kind of get to choose whether they die from sledgehammer or metathermics.

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General / Re: Are gladiator fights supposed to be min-maxed?
« on: January 08, 2016, 10:39:24 pm »
It's just RNG. They are all rather simple fights until Stygian Exorcist, then Carnifex is the hard one.

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General / Re: Are gladiator fights supposed to be min-maxed?
« on: January 08, 2016, 09:41:06 pm »
I think basically some of the gladiators are glass cannons, so if the player is also a glass cannon then whoever gets initiative wins. I personally didn't find losing initiative against Pulverizer a big deal, but against Carnifex it's very easy to die on the first turn.

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General / Re: Crafting thread
« on: January 08, 2016, 09:24:24 pm »
Is that the highest quality you can get on materials? I've read all I could find on the wiki about this but still completely unsure what upper limit I can expect on crafting materials in the game. I'm guessing it varies by material type, and probably you can't expect to find the theoretical max quality for all materials in a playthrough, but I really want a ballpark so I can figure out how much effective crafting skill is needed to craft the end game items (factoring in workbenches etc.). What's the highest mechanics, electronics, and tailoring requirement anyone's gotten on a build so far?

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