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Messages - chrislor

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1
General / Re: HARD MODE Ironman run?
« on: March 04, 2016, 06:26:19 pm »
np! good luck whatever build you choose.

2
General / Re: HARD MODE Ironman run?
« on: March 03, 2016, 08:43:14 pm »
Sure! well, the idea of ​​the build is very simple. You'll always attack first (high initiative and stealth) and in only one turn, you eliminate approximately three enemies (punching them, nothing else). At the end of the turn you will have a lot of MP to move where you want (hide from enemies or approach them). In almost every battle, you will not need more than two or at most three turns to win, and all this without adrenaline, so You can use all the adrenaline you want, always end the battle before you enter in fatigue.

As you eliminate all before they can act, you do not need any kind of crow control. So I do not use Thought Control (also need more will to be effective). I use Metathermics because the skills are fun (mathematermic aura + molotov, hell yea!), But you could use evasion for more endurance. Despite having 10 constitution, life is only 350, but with thick skull and a nice shield emitter, 350 are more than enough, do not worry.

SPOILER_______>And a tip for DC, do not use stealth at all in Hollow Earth, first go for the Echoing Soliloquy feat, then just walk and use hideouts, Hollow Earth it is the most deserted DC area. With this build you can even defeat
Tchort in 5 or 6 turns without the mutagen puzzle, just punching in his "face" :)




BASE ABILITIES
___________________________

    Strength:    3   
    Dexterity:   13 (14 with food)   
    Agility:    7   
    Constitution:   10   
    Perception:    3   
    Will:    5   
    Intelligence:    5   

SKILLS
___________________________

   OFFENSIVE
       Guns:    0     
       Throwing:    0     
       Crossbows:    0     
       Melee:  135(238)

   DEFENSIVE
       Dodge:   40 (50)
       Evasion:    0  (4)

   SUBTERFUGE
       Stealth:  135 (169)
       Hacking:   83 (100)
       Lockpicking:   48 (94)
       Pickpocketing:    0     
       Traps:    0 (21)

   TECHNOLOGY
       Mechanics:  107(116)
       Electronics:  107(116)
       Chemistry:    0  (4)
       Biology:   47 (50)
       Tailoring:  108(117)

   PSI
       Thought Control:    0 (26) (neural overclocking is necessary to learn)
       Metathermics:  135(146) (these points are not really necessary, evasion for more endurance)
       Psychokinesis:  135(146)

   SOCIAL
       Persuasion:    0     
       Intimidation:    0     
       Mercantile:    0     

FEATS
___________________________
   Conditioning
   Expertise
   Nimble
   Opportunist
   Psi Empathy
   Recklessness
   Lightning Punches
   Vile Weaponry
   Thick Skull
   Cheap Shots
   Expose Weakness
   Fancy Footwork
   Taste for Blood
   Combo
   Critical Power
   Echoing Soliloquy

EQUIP (recommended)
___________________________
   Head: depends on the situation
   Armor: Infused Ancient Rathound overcoat (Chemical Assault Unit Armor in DC!!!)
   Weapon: The claw (the ripper it's good too)
   Foot: Infused Siphoner Leather Tabi Boots

3
General / Re: HARD MODE Ironman run?
« on: March 03, 2016, 06:07:01 am »
my build in hard was a monk and never die (I was not even close), but not necessarily have to be a glass canon; you can be a psi monk and endure enough without losing power (I can be more detailed explaining my build if you are interested).

4
Bugs / image icon of spectre insignia 1.0.0.10
« on: February 14, 2016, 07:45:50 pm »
in the "Patrick Pierce murder mision", when I identify the "unknown insignia" of Mordre, this renamed to "spectre insignia", but the icon image also changes: instead appear the red eye of Balor.

5
General / Re: What is debilitation?
« on: February 13, 2016, 04:48:27 pm »
 i think its the secondary effect of morphine.

6
General / Re: Sledgehammer build
« on: February 04, 2016, 05:48:44 pm »
I've finished game once with stealthy sniper psi and it was breeze. Looking forward for some more challenge and would really interested to play pure melee/heavy armor/sledgehammer build. Your second build looks pretty interesting, Wildan, but may I have some questions about it. How would you manage to avoid all these traps, especially these annoying coil spider's,  with such low perception and zero investment into trap skill? You've mentioned stealth plays important role for this build, and I do agree stealth is awesome, but I simply cannot see how would you use stealth if you use heavy armor most times. Should I plan to use particular secondary weapon, because I found it very difficult to progress at early stages with sledgehammer when you can perform only two or even one attack per turn :/
Some tips would be appreciated.

Hello, for traps, with the synergies it will be achieved for the minimum points for see traps without using any points in that ability. For stealth, you can use it with heavy armor if you combine the nimble feat and sloping armor. for secondary weapon, I use fists more "Force Emission" but if you do not use psi ... Maybe the "the claw" combat glove is equally useful.
And watch out for merchants, can offer tichrome bars (for the hammer) before foundry.

7
Bugs / Re: "hunter" feat bug 1.0.0.7
« on: January 22, 2016, 04:26:25 pm »
Yup. I talk to him on the scene of the battle with the king. He gave me the experience and money, but then went to the camp with very low life and injured (can not remember if bleeding or poison. I think was bleeding). When I go to camp, appeared his corpse behind the desk.

8
Bugs / "hunter" feat bug 1.0.0.7
« on: January 21, 2016, 10:03:53 pm »
Hi. I killed Rath King and Edgar survives. I talk to Edgar, receive the prize and then he tells me that he will "teach something" to me in camp (hunter feat), but Edgar is wounded and died in the camp. And Boyd does not have the option of dialogue to show the feat to you.

Thanks for this amazing game!

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