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General / Re: Did anyone played unpopular "theme" build(s)?
« on: July 17, 2016, 02:11:35 pm »
I guess my theme build was Big Daddy (the Dark Souls kind) which is 0 defense with all melee offense and mobility,
and a Juggernaut type that strictly and only used defensive perks and items that boosted defense in some way.
both were with 0 PSI ability duo to flavor, but some PSI could make them viable. (since PSI makes anything viable really)
the Big Daddy easily crushed most enemies through the game (well, most of it. the psi enemy clusters were a chore) but the Juggernaut was a hit and miss, in the sense that duo to how enemy characters work, they can either negate and/or completely destroy through your defense or they're literally harmless.
and a Juggernaut type that strictly and only used defensive perks and items that boosted defense in some way.
both were with 0 PSI ability duo to flavor, but some PSI could make them viable. (since PSI makes anything viable really)
the Big Daddy easily crushed most enemies through the game (well, most of it. the psi enemy clusters were a chore) but the Juggernaut was a hit and miss, in the sense that duo to how enemy characters work, they can either negate and/or completely destroy through your defense or they're literally harmless.