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Messages - Darthgrey

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1
Suggestions / Re: Spare money
« on: April 16, 2019, 02:38:34 am »
"Spending it on Nothing?" Unless you decided to say goodbye to charonmetal/prevent decorating your house in any playthrouh, or you just didn't notice them.

Even after fully upgrading house and crafting supesteel my character still had a tonn of money and 10 tons of different loot to sell in barrels near merchants) Plus unique items collection and more than 800 kilogramms (I calculated, yes) of different ammo and explosives)))

2
Suggestions / Re: Core City Residence
« on: April 01, 2018, 04:15:22 pm »
Also game need some transport service to help us transfer all our items to new house IMO. I had collection of unique items, guns, half ton of different ammo, granades, mines, etc in my SGS flat and it was pain to transfer all this goods to Core city house.

Please, add a dialog option for Al Phabet, so he can transfer all our goods to Core City for some $$$.

3
Suggestions / Re: Some quest clarity suggestions
« on: July 14, 2017, 05:20:44 pm »
Heh, I had the same problems during my walkthrough and all the same problems in Deep caverns. I accidentaly got high on spore infection, accidentaly powered up Hollow Earth and I missed pulsing root during looting( Thank God we have google, but even with google I did not solved mutagen puzzle... Also due to game bug I did not had chat with Six, so I had to google many things, but even with that chat quest with cleaning gate from organics is not obvious.

4
Development Log / Re: Dev Log #53: Expedition Gameplay Video
« on: July 13, 2017, 07:28:30 pm »
Cant wait, want to play it as soon as possible. Any chance to release it this year?

5
Suggestions / Re: More satisfying Arena fights?
« on: July 04, 2017, 10:56:10 am »
It was impossible to loot somebody as a sniper, because 1st shot took almost all action points and enemy was far away.

P.S pls maka arena darker, with light only from flaming barrels and blood over walls and floor, not clean like a science lab)

6
Suggestions / Re: Improve floor quality value for Super Steel?
« on: June 10, 2017, 01:06:26 am »
Save scum + cheat engine (to make time run 100 times faster, no need to wait too much time until work will be finished)  = perfect super steel plates with 150+ quality, because fck RNG

7
And again about:

Quote
Fast travel. Please, add fast travel option in Core city, Junkyard, SGS and Foundry. It's fun to explore area for the first time, but when you came there for 10th, 20th, 30th time it's not fun anymore! For example: Foundry quest to kill the Beast - player has to run all over Foundry to metro, than to SGS, than back to Foundry and again run through all the locations and back to metro and SGS. it is so BORING! A simple fast travel window when you arrive at location would help much, like the one in Fallout or Fallout 2

and

Quote
In game description of environment elements. One more important thing. I know that Underrail is not new Fallout, but there were many cool things and ideas in old Fallout games that can find good use in Underrail.

Recently I finished my Age of Decadence walkthrough and I was really glad that there were such options in the game. The game graphics was poor and the description for some game enviroment elements helped a lot to see the things like developers saw them, but were not able to draw it due to the old graphic engine.


The same with the fast travel option, it's such a good option, you dont have to waste time if you just only need to go to merchant. Core City in Underrail needs such fast travel map ASAP:


8
Suggestions / Re: Dark side of the Force
« on: October 06, 2016, 01:16:58 pm »
epeli, it would be an interesting opportunity (if it will be added in upcoming DLC), but still I wonder why Styg made classical KOS raiders (like those ones in late Fallout games) instead of adding a possibility to do some quests for them. Recently I finished AoD and it was a possibility to talk with almost all bandits or even to work on their leader, also you were able to pay them some gold if you did not wanted to shed blood.

9
Suggestions / Dark side of the Force
« on: September 28, 2016, 12:25:00 pm »
So, why there is no way to do some quests for douchebag's and punks such as Ironheads (there is no way even to communicate with them)? Maybe I don't want to help Foundry's mayor and want to rob some iron convoys for Balor and then make him the mayor of Foundry? The same thing with Lunatics and Lurkers, each gang has it's own style: first ones prefer guns and physical strength, second ones - PSI abilities and the last one uses stealth, perfect for players with different play styles. Why not add possibility to join them for people who wants to play as raider? All gangs has even leaders with individual names, just give them some quests please. 


P/S I still want some more crossbow attachments and other things I mentioned few month ago)

10
General / Re: Skill caps?
« on: September 24, 2016, 11:24:40 am »
Each skill cap depends on how you spent your base abilities and skills you are leveling. For example my character with high agility had 331 stealth (without cloaking device) and char without high agility will never have such high stealth level.

~120 for hacking and lockpicking. With haxkey you will have 135 points, more than enough to open all closed containers and doors in the game and to hack all the computers

~90 for traps, maybe less

~160-165 for crafting skills if you're lucky enough to get high quality components and maybe even more for perfect infused ancient rathound leather, up to ~200 tailoring.

For stealth - the higher - the better if you are usung snipe and ~ 215-250 for critical chance 100% if you're using ambush. Still the more the better if you want to remain in stealth mode right in front of  faceless gaunt or crawler.

11
+

Nice idea

12
General / Re: UHD/4K resolution
« on: September 05, 2016, 02:28:53 pm »
And all those skill icons in the bottom of the screen are very small even in 2560x1440 resolution, I think you will have to use magnifying lens to see whats drawn on them if 4K support will be added

http://steamcommunity.com/sharedfiles/filedetails/?id=758577943

13
General / Re: How do you guys beat the Warehouse?
« on: August 15, 2016, 10:45:18 am »
Traps +  Molotov Cocktail's   ;)

14
General / Re: Ideas for how to improve the game
« on: August 05, 2016, 02:59:15 pm »
Custom order ability....

Sick of doing endless vendor refreshes just to get that one bolt of cloth that is *exactly* of a certain quality (but not so high that it exceeds crafting skill cap)?

Would be nice to be able to tell a vendor that you want something... and so on next refresh they restock with a higher chance of having at least a few of that item.
Could even attach a small fee to it, something small like 5 coins or whatnot. Order carries over until next visit, with  "we got that item you requested" message or something.

+++ Was looking for black fabric and max quality I had in shops was ~100 and I was lvl 25. It's such a pain to get something you need with high quality, got all assault rifles with quality 150+ before DC, but no sniper frames with quality at least of 110.

15
General / Re: So, is the game officially *done*?
« on: August 01, 2016, 12:32:15 pm »
*(probably this month, almost certainly this year, and definitely in my lifetime).

I hope we will see an update this year  :) Can't wait to play the game again with some new content

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