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General / Re: underrail.info
« on: February 25, 2022, 12:39:41 pm »I remember using that generator years ago. I've got some killer puzzle for you guys: https://underrail.info/mutagens/?seed=1645712052602
What so killer about it?
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I remember using that generator years ago. I've got some killer puzzle for you guys: https://underrail.info/mutagens/?seed=1645712052602
>I would even say that the OP's document overestimates the TiChrome's ability to fight multiple enemies
I'm really not, see pic related.
Balor's took a painful long time to kill all of this and had to rely on grenades for spawn control.
With TiChrome tabi this encounter would have been a breeze, but I ignored tichrome tabi and got punished by it, kind of
Turns out at 95% mech damage reduction multiple hit attacks hurt like a fuck
And yes TiChrome tabi hammers are good yet so resource intensive.
Like a high maintenance girlfriend.
Without any kind of penalty it would so ridiculously overpowered that it would be a must-have feat for all gun builds, and would even further widen the already immense gap between craftable weapons and found weapons. Doesn't matter if it would require 7 INT and 120 Mechanical, an additional slot at no penalty would be worth moving around points. Too powerful by far.
EDIT: OTOH, if it only applied to gunpowder pistols...
So, it seems impossible to steal a jet ski from Ray's shop. I'm talking about the good ones inside. The ones outside can be stolen.
I was actually able to drive the Devastator out of Ray's shop without any camera turning orange or red. No NPC saw me either. So, I was fully expecting to have succeeded, but there appears to be a fail safe. So far as I can tell, moving one tile past the gate always triggers hostilities, even if the cameras stay green and you don't drive the jet ski past any core city NPCs.
Has any one been able to steal one of the good jet skis? Or is it as impossible as it seems?
I was playing on dominating. I basically took the feat for fighting against groups of 8+ enemies, where it was likely to have an effect, especially since I was playing with 3 CON and light armor. So when I say it was strong, I mean it was strong fighting against large groups, since I wasn't looking for it to be useful in other situations. After all, fights with fewer enemies were pretty easy.
Anyways, the feat was disappointing before I got Death's Grin. Or maybe my luck was poor. Either way, I stopped leveling Intimidation since I thought it wouldn't provide further benefit, so my effective skill (with Death's Grin) was only 105. I don't know if dominating raises enemy resolve. Maybe it does, but I was playing a sword/knife build, so it was pretty easy to kill 4-5 enemies each turn. And that meant 4-5 chances to apply fear so the feat felt pretty reliable against large groups.
Kinda makes the feat not all that attractive, since not only the 15% chance is low by itself, the enemy can resist it too.
I found it to be pretty strong with a certain item. It let me handle large groups very differently. I could just run into 10 or more enemies, knowing that if I killed 2-3 of them, I probably wouldn't have to worry too much about the return fire for one turn. The AoE for the affect seems pretty large.
Underrail is not an MMO. It's perfectly fine to have for some build to be more powerful than others.