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« on: June 24, 2016, 05:41:01 pm »
Hello.
When I use a flashbang on enemies which are incapacitated for the next 2 turns and I don't attack them (maybe because I want to heal myself, reposition, reload, etc.)
combat will end. Then the enemies are incapacitated for 5 seconds and I cannot go in combat mode again for 10 seconds.
The problem is then that after those 5 seconds combat will start again and initiative is checked, so it's possible that my enemy starts with the turn.
Engaging manually in combat, meaning to just shoot is not preferable for me, when I want to start the combat with a burst or simply want to analyse the situation (I only have 5 seconds to do that, after that the enemy is no longer incapacitated).
Therefore I suggest that combat doesn't end when enemies around you are incapacitated or
simply combat does not end when you press "space", only "enter" (which I prefer anyway).
At least have a toggle-able option to do that, would be very nice.