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General / Re: Ideas for how to improve the game
« on: July 27, 2016, 04:14:56 pm »
Some basic degree of character customization would be nice, or at least some sort of hair color slider. But, as it is, what we have is enough. Not strictly necessary in the face of other potential content. I wouldn't say no but it wouldn't kill me to soley rely on portraits - I love the portrait art.
I've never really liked companions in these sorts of games (Gonna cite Fallout 1 + 2 and Arcanum as the closest approximations). This is a game where combat can become a puzzle- an and an AI companion would more than likely lead to lots of save scumming to try and keep them alive since one misstep can result in death. Stealth is usually harder with followers,and finally, there is a certain level of foreboding ambiance that is lost when you're not exploring alone. As far as I'm concerned followers without some form of direct control, more often than not, are more of a burden.
While more realistic, your suggestion about doors and containers borders on complaining about gamey mechanics. Fun and balance come before real world logic.Implementing that means invalidating lockpicking and hacking. It means that rather than gaining the ability to open doors and subvert obstacles, you are instead met with the opportunity cost of gaining nothing from sinking points into them. Granted, I suppose they would still have purpose as silent alternatives.
I've never really liked companions in these sorts of games (Gonna cite Fallout 1 + 2 and Arcanum as the closest approximations). This is a game where combat can become a puzzle- an and an AI companion would more than likely lead to lots of save scumming to try and keep them alive since one misstep can result in death. Stealth is usually harder with followers,and finally, there is a certain level of foreboding ambiance that is lost when you're not exploring alone. As far as I'm concerned followers without some form of direct control, more often than not, are more of a burden.
While more realistic, your suggestion about doors and containers borders on complaining about gamey mechanics. Fun and balance come before real world logic.Implementing that means invalidating lockpicking and hacking. It means that rather than gaining the ability to open doors and subvert obstacles, you are instead met with the opportunity cost of gaining nothing from sinking points into them. Granted, I suppose they would still have purpose as silent alternatives.