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Suggestions / Re: Map Editor & Modding
« on: October 14, 2016, 07:43:10 am »we script everything directly in visual studio, that would open up the engine, so we would need to make those tools for commercial use, and that eats to much time we would rather spend making good games.Or instead of killing any longevity the game has, you could just release the sourcecode (but not the assets) under gnu gpl to let the community make the tools. Just like space engineers did.