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« on: December 22, 2016, 06:09:32 am »
I am following an SMG build by NerdCommando from YouTube. His Spec Ops build to be exact, I have already had a semi-completed play through as an Arbalist, but I got frustrated with relying on traps. So, I restarted and so far have enjoyed this Spec Ops build, until I hit Core City, for some reason now I am having a bit of trouble contending with certain group battles. My question basically is, am I supposed to be rolling around with a heavy damage SMG in one hand, and a 5mm low AP SMG in the other? That way in case a group of cans come at me I can be ready with heavy damage, or loads of green bullets to take them down? He was also very specific about his feats etc that he wanted me to take Ballistics. I'm the type of player that follows builds to a tee until I get a greater understanding and am able to theory craft myself. Any tips or tricks to get through this sudden onslaught of difficulty ramp concerning this particular build would be appreciated. I am currently playing on Oddity/Normal. I'm level 11, and TBH certain quests such as the Free Drones/Destroy the Elevator quest is really giving me a hard time. I was getting one shot by the can Snipers so I had to bail out of that one and hopefully level enough to be able to withstand their shots. Eh, perhaps it's just the difficulty ramp of certain builds to others, I noticed I was having a much harder time on my first play through with a stealth-centric build towards the end because of my not giving a fuck attitude, I wanted to go guns blazing and I quickly realized how that as an Arbalist I couldn't do that, I wanted my cake and to eat it too.
Sorry for rambling, and if you've made it through this wall of text I commend you.
TL;DR I want some tips/tricks/advice for refining my SMG Spec Ops build from level 11 onward.
P.S this forum has the most amazing verification questions.