As odd as it sounds, I would not rely too heavily on the Notes tab for giving you detailed information on quests, objectives, and criteria. The notes are really only intended to serve as little reminders of quests that need to be completed, and will never provide a detailed list of objectives in step-by-step order.
While it is unconventional, I honestly recommend that you turn to the Underrail Wiki whenever you are stuck, but keep in mind that this naturally gives you access to spoilers and information on future quests and concerns.
Since the Notes tab is rather bare-bones, it is important that you, yourself, have a good note-taking system where you can write down objectives, names, quest information, etc.
Perhaps the Notes tab will be improved with the upcoming expansion, but 'til such a time it should really only be considered a brief To-Do List, or a list of boxes to be checked, if you will.
Yeah i mean i play alot of RPG's and i like a challange but i guess alot of games have been dumbed down and hold your hand guiding you a fair bit. I guess i didn't realise initially that simply flicking a switch and seemingly doing nothing but turning the lights on was me actually re taking an outpost.
I think for some reason i was expecting there to be more to it than that. It's a bit of a blur now but i think after i powered the generator it just didn't immediately occur to me that now i can flip those switches and i think i must have flipped one or two but it still didn't click that that was what i and all that i had to do. I must've gone back and spoken to Tanner before flipping at least three(thinking maybe there would be something about obtaining explosives to destroy the rocks and open up new paths).
I remember thinking that maybe turing the lights on will help reveal more trap doors or a hidden door or something lol.
I guess the fact that there was no form of counter or confirmation that i was re taking an outpost every time that i flipped a switch that threw me off and had me lost and baffled.
In most games there would be a counter or some sort of noise or pop up telling you that you have re taken one. Or at the very least in your notes it would have a tick box for the three that you need and a second tick box as "optional" for the other two. And it would go green and be ticked and update the quest telling you to now go back and speak to Tanner.
Still cant believe that even after flipping all five switches i was walking around for all that time wondering what the hell have i missed and what the hell do i do!? I really do not like to use walk throughs or guides but in this case i should have sooner.
Anyways, thanks for the reply. The bloody power went out here shortly after i figured it out so i wasn't able to progress any further. I will today. I'll keep what you said in mind and be aware that i will really have to think for myself and rely on my own memory rather than be able to rely on the notes.
Thanks.
EDIT:oh and i did have a few scotches and was distracted by messeges and hunger while i was playing so i'll use those as my excuses ^^;