Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gioterm83

Pages: [1]
1
Bugs / Re: Zone Transition Fail
« on: January 31, 2017, 03:31:55 pm »

This was fixed for the new version. It's not up on the default branch yet (will be soon), but you can access it on experimental (either through Steam or through GOG Galaxy).

Thank you very much for the information. I will get on it

2
Bugs / Re: Zone Transition Fail
« on: January 31, 2017, 10:17:26 am »
Hello everyone.

First of all, i bought Underrail many years ago when it was still on Desura under the name Timelapse Vertigo and unfortunately i just had the chance to actually get into it a few of weeks ago. Just wanted to say that the game is preposterously good, i just can't get enough of it. I hope we get a sequel at some point, i would pay any price for it.

Now to the issue at hand and the reason i highjacked this thread. There is a certain area where i get a "Zone transition failed" error. I have not encountered this error anywhere else  just at this place and i am not sure if it's gonna be important to the story of the game. Any information would be helpful.

The errors i am getting are the following:

Quote
Game Version: 1.0.1.10
Error: System.Exception: Failed to load locale 'LUP-A8 - Lower Underrail'. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidCastException: Object must implement IConvertible.
   at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
   at System.Runtime.Serialization.FormatterConverter.Convert(Object value, Type type)
   at System.Runtime.Serialization.SerializationInfo.GetValue(String name, Type type)
   at aox..ctor(SerializationInfo A_0, StreamingContext A_1)
   at a8y..ctor(SerializationInfo A_0, StreamingContext A_1)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.SerializationInvoke(IRuntimeMethodInfo method, Object target, SerializationInfo info, StreamingContext& context)
   at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)
   at System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder)
   at System.Runtime.Serialization.ObjectManager.DoFixups()
   at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at ak.DeserializeFromBinaryInternal[T](Stream stream, SerializationBinder binder, Int64 dataModelVersion)
   at ak.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at bhy.GetItemCompressed[T](String name, Boolean throwOnMissing)
   at a13.y4(fv A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at cj2.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at a13.y4(fv A_0, Boolean A_1)
   at bhm.adi(Boolean A_0, Boolean A_1)
   at a4p.x3(amb A_0)
   at aa7.e(amb A_0)
   at beb.a(amb A_0)
   at beb.b(amb A_0)
   at beb.c0(amb A_0)
   at aa7.g(amb A_0)

Pages: [1]