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Messages - Fjodik

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1
Thx for update, last question. When should I take the pill and start using TM?

2
Hey, thx a lot for such interesting build, will try it for my first playthroughout. I am not a big expert, so could you please advise the reasoning behind increasing psychokinesis to 45? Would the build work with only 25 for forcefield or without it completely? I need points for hacking.
What would you recommend for my first run ever oddity or classic? Thx
a lot.
One more question, does recent change to quick tinkering has some impact to the build?

3
Hey Styg, It has been almost three months without any development news, can we expect some update soon? :-)

4
Development Log / Re: Dev Log #55: Global Map
« on: October 19, 2017, 04:44:36 pm »
This is the best QoL feature , many thanks Styg. Honestly, have not expected this....

I only hope we will receive the next update before Christmas :-)

EDIT: I am pretty sure that the global map will bring you thousands of new players, you deserve this guys.

5
Styg, I really like the changes, in my opinion much better approach then previously announced veteran levels.

Could you give us some rough estimate regarding the testing/release? I do not need release day, rather update where we stand in terms of completion / what is left to do, etc....

All in all, great work guys!!!

6
General / Re: Is the low activity here representative of sales?
« on: June 21, 2017, 09:52:18 am »
Hey Styg, can we expect a new devblog still in June? Pretty please :-)

7
Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 11:31:56 am »
Oh I see, thx for explanation.

8
Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 09:35:54 am »
Thanks for update, regarding my question about running, quote from dev blog below:

There is no running option - The main problem here I think is that backtracking through the areas you already explored, as well as moving through the non-hostile areas, such as the SGS, is too slow. I'm not quite sure yet how I'll address it. Just adding a running option is not that easy as there's a lot of stuff to be consider there and it would also need new animation on all those character models, etc. I'll have to think on how to address this one.

9
Development Log / Re: Dev Log #52: Jet Skis
« on: April 26, 2017, 08:29:29 am »
Hey Styg, can you give us some update how the development goes in general, I mean what still needs to be done in terms of new areas, mechanics, etc. Do you still have some surprises in the store?

You also mentioned couple of years ago in one of the development blogs that you would like to come up with a solution how to address a problem that there is no running option in the game - any update here?

Additionally, do you consider making an early access for the expansion?

Many thanks for your time

10
General / Re: Flashbang Merchant
« on: April 20, 2017, 12:22:09 pm »
I do not know for sure, but Len in Junkyard sells blueprint for flashbang, so try him....

11
Development Log / Re: Dev Log #51: New Weapon Types
« on: April 04, 2017, 03:11:14 pm »
Hey Styg, can we expect a new dev blog update in April? I simply can not wait for more info :-)

12
General / Re: End game experience
« on: March 27, 2017, 02:44:11 pm »
Thanks guys, now I am even more excited for expansion. Hopefully, Styg will give us some more updates soon :-)

13
General / End game experience
« on: March 20, 2017, 03:27:25 pm »
Hi all,
I would like to ask you guys what is the current mid and especially end game experience with Underrail as I have read in couple of places that especially DC is very frustrating area with often respawns and other stuff which makes me nervous little bit (I know that Styg made some changes in previous patches which should have solved these problems at least to a certain degree). I must confess that I have not started my real playthrough yet as I am waiting for expansion. However, I have already started like ten times just to create a new character and do the first mission with outposts. The good thing is that I do not remember any other game in the past couple of years where I had a such enjoyable experience making me start the game couple of times and play the first hours again and again.

I would be very happy if someone on this forum could give me some feedback. In all cases I am buying the expansion as soon as it comes :-)

Thank you all.

14
Suggestions / Re: New feat: Toyslinger
« on: March 14, 2017, 12:56:26 pm »
Hey Styg, do you plan to give us the new chem pistols stuff before DLC comes?? Thank you.

15
Development Log / Re: Dev Log #51: New Weapon Types
« on: February 21, 2017, 09:50:35 pm »
Hey Styg, great to see some more content for expansion. Honestly, shotgun looks awesome, hopefully many components may be assembled to it. Is shotgun intended to be a solo weapon, I mean can we use only the shotgun in the whole game or it is rather complementary gun for specific circumstances?

As for the spear and machete I do not know whether these fit in the game lore well, but we shall see.

Last but not least, still on track for 1H/2017? It would be great if you could keep monthly updates regarding the new content and other stuff.

Thank you for your work.

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